You know, I've always wondered what old Paul Bunyan looked like as an infant. (Was he always that huge--was him mom even bigger?) With the new series of Baby Bunyan Goals, Zynga looks to answer these questions once and for all in Pioneer Trail.
Much like the Injured Animals of old, players Level 18 and above will soon find a Baby Bunyan of their own, all alone on their homesteads. But this will only happen after chopping trees. Get to choppin', and follow along with our guide below:
Big Food
* Feed Baby Bunyan Super Baby Gro 8 Times
* Harvest 50 Potatoes
* Help 10 Exhausted Storks
Once you find your own Baby Bunyan, it's time to nurse it into the tree-choppin' tyke you always dreamed of. (Weird dreams much?) Just like an Injured Animal, you must ask your friends for Super Baby Gro. While this Goal only requires you to do it eight times, it takes 15 Super Baby Gro to nurse him completely.
Harvesting 50 Potatoes will cost you 4,500 Coins total, and take at least four hours, if you plant them all at once. Exhausted Storks are actually a new Injured Animal that are found either clearing debris or harvesting crops. Of course, they require you to ask friends for even more items to nurse them back to health. Your rewards for completing this massive first Goal are 500 XP, 500 Coins and one Stork.
Big Britches
* Collect 100 Cotton Puffs
* Tend 40 Baby Sheep
* Collect 25 Safety Pins
The 100 Cotton Puffs required for this Goal reportedly come from harvesting Cotton, which is news to us. If the ratio is 1 to 1, harvesting 100 Cotton will cost you 6,000 Coins and take three days at the very least. Tending to 40 Baby Sheep could be tough, though Zynga doesn't distinguish between Sheep or your Homestead or those of your Neighbors. The 25 Safety Pins, of course, come from begging your friends some more. Enjoy 750 XP and 750 Coins for completing this Goal.
Need more Super Gro
Who's A Big Boy
* Complete Feed Baby Bunyan
* Bake 25 Cakes In The Inn
* Collect 25 Baby Clothes
By this point, you're expected to have a fully grown (well, sort of) Baby Bunyan, which again, takes 15 Super Baby Gro. To bake 25 Cakes, you will need 50 Fire and 100 Batter. Fire is first crafted in the Wagon using seven Wood and five Cloth, which amounts to 350 Wood and 250 Cloth. (That's 250 visits to old friends, though you can also turn in the Cotton Collection for five Cloth.)
The 100 Batter will take a whopping 2,000 Food and 90,000 Coins--this is gonna' take awhile. The 25 Baby Clothes are, once more, sourced from friends. For finishing this giant Goal, you will be rewarded with 1000 XP, 1000 Coins and one Baby Giant Blue Ox. More importantly, you'll have your very own Baby Bunyan, which will prove to be a boon to your homestead.
Baby Bunyan About
Click on your Baby Bunyan after clicking "Finish" to ask him to chop trees. Here's the best part: Baby Bunyan can chop down three full trees for you at the cost of zero Energy. However, Baby Bunyan can only do this once daily. Still, that's quite the reward for such an arduous set of Goals, so use him wisely.
[Source and Image Credit: Zynga]
Have you started on your Baby Bunyan yet? What do you think of this brand new feature ... and those Goals? Sound off in the comments. 5 Comments
Wednesday, October 5, 2011
Adventure World Great River Expedition: Everything you need to know
Here we are again, adventurers, giving you another look at a brand new Expedition that has been added to Adventure World this week. If you've been completing Expeditions in a row from left to right across the game's menu, you'll be surprised to see that not one, but three new Expeditions have appeared fairly early on in the list, in anticipation of the arrival of Indiana Jones in the game next month. How do I know that? It's simple - all three Expeditions are tagged with Indiana Jones within the game's menu.
Still going in order, the first of these Expeditions you'll come across is the Great River Expedition. This one will see you reuiniting two villages that are separated by broken bridges. The overall Expedition has a three day time limit, and requires you to have 325 Supplies and two each of Food, Fuel and Water before you can begin. Once you do, you'll have three quests to complete in all - here's a guide to completing them.
Gather a Rubbing
* Collect 12 Cotton
* Collect 24 Vines
* Repair 6 Bridges
* Take a Rubbing of the Standing Stone
Soon after starting this Expedition, you'll see that this is about more than just repairing bridges. Apparently, Indy (or perhaps just the Society) wants you to take a rubbing (with coal and paper) of an ancient Standing Stone at the far end of this map. In order to get there, you'll need to complete these bridges as a result.
The materials necessary to complete these bridges are scattered throughout the map, with the Cotton being found in rows or other farm-esque areas, and the Vines coming by removing Thorns from the map. Each thorn tends to give out four individual Vines, you'll need to remove at least six to reach the 24 total. Each of the six bridges require four Vines and two Cotton, so you'll luckily have enough to build some bridges to reach other areas and collect more materials, without having to do everything at once.
Llama Research?
* Gather 10 Hay
* Ask for 10 Shaving Cream
* Apply Shaving Cream to 10 Llamas
* Shave 10 Llamas
For whatever reason, Emily (your research companion) has taken an interest in the Llamas the frequent this map, and wants their wool. Taking a rather humorous approach, you'll need to gather ten cans of shaving cream by asking your friends to send them to you. You'll then need to click on on each Llama twice: once to apply the shaving cream and once to shave them. The Hay, meanwhile, is scattered around the various islands of the map.
Grapple to the Summit
* Recover the Mountainheart Gem
* Gather the Feed Bag that Weighs the Same as the Gem
* Place the Feed Bag in the Hands of the Mountainheart
Making this Expedition even more complicated, Emily has another demand: she wants the Mountainheart gem that rests along the top left hand corner of this map. This one is guarded by snakes and plenty of debris, and is compounded by the fact that you'll need to have a bag weighing the same as the Gem before you can take it. These bags are found around the map, and come in various sizes. Don't worry about having to personally determine their weight; just by clicking on a single bag, you'll be told whether or not it's the right size. This results in trial and error, sure, but it doesn't require any skill.
Once you have finished these three admittedly complex portions, you'll have successfully completed the Great River Expedition. If this is any indication as to the complexity of future Expeditions, I hope we're all ready for a struggle as we continue on.
Check out the rest of our Adventure World Cheats & Tips right here.
What do you think of this Great River Expedition? Are there too many steps required to complete it, or do you appreciate a lengthy challenge? Sound off in the comments.
Still going in order, the first of these Expeditions you'll come across is the Great River Expedition. This one will see you reuiniting two villages that are separated by broken bridges. The overall Expedition has a three day time limit, and requires you to have 325 Supplies and two each of Food, Fuel and Water before you can begin. Once you do, you'll have three quests to complete in all - here's a guide to completing them.
Gather a Rubbing
* Collect 12 Cotton
* Collect 24 Vines
* Repair 6 Bridges
* Take a Rubbing of the Standing Stone
Soon after starting this Expedition, you'll see that this is about more than just repairing bridges. Apparently, Indy (or perhaps just the Society) wants you to take a rubbing (with coal and paper) of an ancient Standing Stone at the far end of this map. In order to get there, you'll need to complete these bridges as a result.
The materials necessary to complete these bridges are scattered throughout the map, with the Cotton being found in rows or other farm-esque areas, and the Vines coming by removing Thorns from the map. Each thorn tends to give out four individual Vines, you'll need to remove at least six to reach the 24 total. Each of the six bridges require four Vines and two Cotton, so you'll luckily have enough to build some bridges to reach other areas and collect more materials, without having to do everything at once.
Llama Research?
* Gather 10 Hay
* Ask for 10 Shaving Cream
* Apply Shaving Cream to 10 Llamas
* Shave 10 Llamas
For whatever reason, Emily (your research companion) has taken an interest in the Llamas the frequent this map, and wants their wool. Taking a rather humorous approach, you'll need to gather ten cans of shaving cream by asking your friends to send them to you. You'll then need to click on on each Llama twice: once to apply the shaving cream and once to shave them. The Hay, meanwhile, is scattered around the various islands of the map.
Grapple to the Summit
* Recover the Mountainheart Gem
* Gather the Feed Bag that Weighs the Same as the Gem
* Place the Feed Bag in the Hands of the Mountainheart
Making this Expedition even more complicated, Emily has another demand: she wants the Mountainheart gem that rests along the top left hand corner of this map. This one is guarded by snakes and plenty of debris, and is compounded by the fact that you'll need to have a bag weighing the same as the Gem before you can take it. These bags are found around the map, and come in various sizes. Don't worry about having to personally determine their weight; just by clicking on a single bag, you'll be told whether or not it's the right size. This results in trial and error, sure, but it doesn't require any skill.
Once you have finished these three admittedly complex portions, you'll have successfully completed the Great River Expedition. If this is any indication as to the complexity of future Expeditions, I hope we're all ready for a struggle as we continue on.
Check out the rest of our Adventure World Cheats & Tips right here.
What do you think of this Great River Expedition? Are there too many steps required to complete it, or do you appreciate a lengthy challenge? Sound off in the comments.
Dungeons & Dragons: Heroes of Neverwinter goes live on Facebook
Released previously only in a private beta, Dungeons & Dragons Heroes of Neverwinter has now officially gone live on Facebook. Developed by Atari and set in the Neverwinter realm, the game already has 166,000 monthly players from its time in beta, but if you'd like to join them, here's a taste of what you can expect.
When first starting Heroes of Neverwinter, you'll be allowed to create a character using either set templates of a Fighter, Wizard, Cleric or Rogue (each with their own stats and specialties), or can create a custom character to customize your gender, stats, class, race and more. In this, the game can immediately start out being as complex or as straightforward as you like.
Upon launching into the game proper, you're met with a story of amnesia and will be introduced to Edrick, a scout that was guiding you on your way to Neverwinter before a pack of Goblins knocked you unconscious. Through this introduction, you're told of Neverwinter, a place of hope and civilization that has survived the Ruining, and that you had originally wanted to travel there to purchase a home and earn your fortune. With this as a base, you're sent on your way.
Movement is achieved on a grid, with this turn-based game automatically allowing you to move at the beginning of each turn. When commanding a party, you'll be able to complete multiple actions, including attacking or opening your inventory with each character before needing to manually end their turn and start over with the next character. Once each "adventure" in the game is complete, you'll receive experience points for the battles you won and the tasks you completed in the process. For immediate prizes, you'll sometimes be able to loot your fallen enemies, selecting a prize from a list of ten. You can choose randomly from ten cards, or can use a potion to reveal items before you choose.
In terms of actual combat, you'll have a wide variety of options, depending on the classes of characters in your party. You might be able to attack an enemy from far away, eliminating them before they ever become a threat, or surround an enemy with multiple characters, giving everyone a combat advantage. There's enough strategy here to keep more hardcore players satisfied, but the initial sections of gameplay are incredibly simple and work well to help an unfamiliar player get up to speed.
Gallery: Dungeons & Dragons Heroes of Neverwinter on Facebook
Back in Neverwinter proper, you can access a variety of buildings including the Adventure Board where you'll accept new Adventures (Adventures require energy and have multiple difficulty levels), the Tavern where you can purchase energy potions or Adventure boosts to your stats, the Trade house where you'll purchase similar potions or new equipment items, and even your own home, which you'll be able to fill with treasures as you complete different achievements or tasks within the game (collecting a certain amount of gold, for instance).
That being said, the main focus here (understandably) is in the Adventures themselves. There are plenty of them to undertake, each with an additional focus on bringing your friends in to help you (early on, it's entirely possible to fail even the most basic of Adventures by simply going it alone). The lore within the game is presented through text boxes at the beginning and end of most scenes and encounters, and will likely satisfy current D&D fans. Still, this isn't the first game of its kind of Facebook, so hopefully the D&D name alone will help draw more followers into the fray.
Will D&D Heroes of Neverwinter win over the "Zynga" crowd with its fairly in-depth, and somewhat slow-going gameplay? Likely not, but there's plenty of content here for fans who go out specifically in search for it.
Play Heroes of Neverwinter on Facebook -->
Have you tried Heroes of Neverwinter on Facebook? What did you think of it? Sound off in the comments.
When first starting Heroes of Neverwinter, you'll be allowed to create a character using either set templates of a Fighter, Wizard, Cleric or Rogue (each with their own stats and specialties), or can create a custom character to customize your gender, stats, class, race and more. In this, the game can immediately start out being as complex or as straightforward as you like.
Upon launching into the game proper, you're met with a story of amnesia and will be introduced to Edrick, a scout that was guiding you on your way to Neverwinter before a pack of Goblins knocked you unconscious. Through this introduction, you're told of Neverwinter, a place of hope and civilization that has survived the Ruining, and that you had originally wanted to travel there to purchase a home and earn your fortune. With this as a base, you're sent on your way.
Movement is achieved on a grid, with this turn-based game automatically allowing you to move at the beginning of each turn. When commanding a party, you'll be able to complete multiple actions, including attacking or opening your inventory with each character before needing to manually end their turn and start over with the next character. Once each "adventure" in the game is complete, you'll receive experience points for the battles you won and the tasks you completed in the process. For immediate prizes, you'll sometimes be able to loot your fallen enemies, selecting a prize from a list of ten. You can choose randomly from ten cards, or can use a potion to reveal items before you choose.
In terms of actual combat, you'll have a wide variety of options, depending on the classes of characters in your party. You might be able to attack an enemy from far away, eliminating them before they ever become a threat, or surround an enemy with multiple characters, giving everyone a combat advantage. There's enough strategy here to keep more hardcore players satisfied, but the initial sections of gameplay are incredibly simple and work well to help an unfamiliar player get up to speed.
Gallery: Dungeons & Dragons Heroes of Neverwinter on Facebook
Back in Neverwinter proper, you can access a variety of buildings including the Adventure Board where you'll accept new Adventures (Adventures require energy and have multiple difficulty levels), the Tavern where you can purchase energy potions or Adventure boosts to your stats, the Trade house where you'll purchase similar potions or new equipment items, and even your own home, which you'll be able to fill with treasures as you complete different achievements or tasks within the game (collecting a certain amount of gold, for instance).
That being said, the main focus here (understandably) is in the Adventures themselves. There are plenty of them to undertake, each with an additional focus on bringing your friends in to help you (early on, it's entirely possible to fail even the most basic of Adventures by simply going it alone). The lore within the game is presented through text boxes at the beginning and end of most scenes and encounters, and will likely satisfy current D&D fans. Still, this isn't the first game of its kind of Facebook, so hopefully the D&D name alone will help draw more followers into the fray.
Will D&D Heroes of Neverwinter win over the "Zynga" crowd with its fairly in-depth, and somewhat slow-going gameplay? Likely not, but there's plenty of content here for fans who go out specifically in search for it.
Play Heroes of Neverwinter on Facebook -->
Have you tried Heroes of Neverwinter on Facebook? What did you think of it? Sound off in the comments.
FarmVille Lighthouse Cove: Coastal Patch expansion now available for coins
If only they had released it sooner! In a move that is sure to both infuriate and excite plenty of FarmVille players (trust me, it's possible to do both at once), Zynga has released a coin option to purchase the first land expansion in Lighthouse Cove, called the Coastal Patch. Why would this be a bad thing? If you recall, we needed to reach at least this expansion for the first set of Bonus Challenge goals in the Lighthouse Cove, but many people (myself included) decided to skip it (and all of the prizes available therein) due to the Farm Cash cost.
Either way, this new coin-option itself does come with a catch. As of this writing, it looks like the vast majority of users need to add more Neighbors to their game in order to unlock it. This isn't a case like in the English Countryside where you must simply ask your friends for help; this is a case where you legitimately need to add new farmers to your account (and whether or not the new FarmVille Friends feature neighbors count remains to be seen).
The amount of neighbors you'll need to add seems to vary across users, but I personally only had to add two (for your reference). Once you've fulfilled whatever the game asks of you, you can then purchase the Coastal Patch expansion for 750,000 coins. If we're starting out with that price, which I wouldn't consider to be inexpensive, I can only imagine how high the prices will soar for additional expansions in the future. In the meantime though, I suppose it's best not to argue and accept this land expansion for coins while we can.
Did you already expand to the Coastal Patch farm for Farm Cash? Will you add new neighbors just to expand for coins? Sound off in the comments.
Either way, this new coin-option itself does come with a catch. As of this writing, it looks like the vast majority of users need to add more Neighbors to their game in order to unlock it. This isn't a case like in the English Countryside where you must simply ask your friends for help; this is a case where you legitimately need to add new farmers to your account (and whether or not the new FarmVille Friends feature neighbors count remains to be seen).
The amount of neighbors you'll need to add seems to vary across users, but I personally only had to add two (for your reference). Once you've fulfilled whatever the game asks of you, you can then purchase the Coastal Patch expansion for 750,000 coins. If we're starting out with that price, which I wouldn't consider to be inexpensive, I can only imagine how high the prices will soar for additional expansions in the future. In the meantime though, I suppose it's best not to argue and accept this land expansion for coins while we can.
Did you already expand to the Coastal Patch farm for Farm Cash? Will you add new neighbors just to expand for coins? Sound off in the comments.
Tuesday, October 4, 2011
Adventure World Cave of Montezuma Expedition: Everything you need to know
If you've already made your way through Adventure World's "starter" Expeditions, you might be surprised when scrolling through the list today to find a new entry has been added. While we know that Expeditions are already available all of the way to Level 40, this entirely new Expedition sits in between Jungle Run and Mountain Pass, making it now the fourth Expedition on the list. If you're thorough and wish to complete all Expeditions at least once, we've got a guide to help you do just that.
This particular Expedition requires 175 Supplies and two each of Food, Fuel and Water. Your overall goal is to defeat a spider infestation and find Montezuma's Headdress, and you only have two days to accomplish it all. Let's get started!
Montezuma's Headdress
* Recover the Blue Feather
* Recover the Green Feather
* Recover the Red Feather
* Recover the Headdress
While the Professor has successfully located Montezuma's Headdress, you'll quickly learn that it's in pieces and must be gathered bit by bit before this Expedition can be completed. The pieces of the headdress are scattered throughout this fairly complex map, with some of the feathers being perched high atop pillars that must be lowered by activating statues, not entirely unlike the ending of the Treasure Trail Expedition.
Outsmarting Spiders
* Defeat 5 Spiders
* Clear 5 Spider Webs
* Ask friends for 10 Bat Houses
* Place Bat Houses on Gnarled Trees
Unfortunately, while a few Bat Houses can be found on this map, you won't be able to find all 10, so you do need to ask for your friends' help, and quickly! As for the Spiders, these guys may not immediately be visible on the map, as they fall down from the "ceiling" using lines of web. Spider Webs themselves can be found around the map like a normal piece of debris. As for the Gnarled Trees, these are also found on the map, which put your Bat Houses to good use. In the second picture below, you'll see a Gnarled Tree highlighted in red. By clicking on it when you have a Bat House in your inventory, the Bat House will be hung from the tree.
Montezuma Says
* Solve the First Puzzle
* Solve the Second Puzzle
* Solve the Third Puzzle
As I said above, two of the feathers to the headdress are blocked by puzzles, while a Ruby Vase sits at the end of the third. Even if you'd rather not, you will need to spend some energy going after this Ruby Vase to complete this particular quest, as you must complete all three puzzles. These puzzles give you a series of pillars that animate in order. You must then repeat the animation by clicking on the appropriate statues like in a game of "Simon Says." You'll be able to push a nearby button to see the puzzle repeatedly, if you can't remember the exact order to activate the statues in, so don't worry if you forget to pay attention. Once you complete each puzzle appropriate, its prize will lower so that you can collect it (note: you may not be able to walk directly up to it, but might have to go around, or even use a Grappling Hook to get there).
By finishing these three quests, you will have successfully complete the Cave of Montezuma Expedition. Remember though - even though this is a new addition to the game, it can still be mastered like all others, requiring multiple runs through the Expedition in its entirety. The more you master an Expedition, the higher the rewards become, so feel free to master them all for the best rewards in the end.
Check out the rest of our Adventure World Cheats & Tips right here.
What do you think of this Cave of Montezuma Expedition? Do you think it's too difficult to be placed this early in the Expedition "timeline?" Sound off in the comments.
This particular Expedition requires 175 Supplies and two each of Food, Fuel and Water. Your overall goal is to defeat a spider infestation and find Montezuma's Headdress, and you only have two days to accomplish it all. Let's get started!
Montezuma's Headdress
* Recover the Blue Feather
* Recover the Green Feather
* Recover the Red Feather
* Recover the Headdress
While the Professor has successfully located Montezuma's Headdress, you'll quickly learn that it's in pieces and must be gathered bit by bit before this Expedition can be completed. The pieces of the headdress are scattered throughout this fairly complex map, with some of the feathers being perched high atop pillars that must be lowered by activating statues, not entirely unlike the ending of the Treasure Trail Expedition.
Outsmarting Spiders
* Defeat 5 Spiders
* Clear 5 Spider Webs
* Ask friends for 10 Bat Houses
* Place Bat Houses on Gnarled Trees
Unfortunately, while a few Bat Houses can be found on this map, you won't be able to find all 10, so you do need to ask for your friends' help, and quickly! As for the Spiders, these guys may not immediately be visible on the map, as they fall down from the "ceiling" using lines of web. Spider Webs themselves can be found around the map like a normal piece of debris. As for the Gnarled Trees, these are also found on the map, which put your Bat Houses to good use. In the second picture below, you'll see a Gnarled Tree highlighted in red. By clicking on it when you have a Bat House in your inventory, the Bat House will be hung from the tree.
Montezuma Says
* Solve the First Puzzle
* Solve the Second Puzzle
* Solve the Third Puzzle
As I said above, two of the feathers to the headdress are blocked by puzzles, while a Ruby Vase sits at the end of the third. Even if you'd rather not, you will need to spend some energy going after this Ruby Vase to complete this particular quest, as you must complete all three puzzles. These puzzles give you a series of pillars that animate in order. You must then repeat the animation by clicking on the appropriate statues like in a game of "Simon Says." You'll be able to push a nearby button to see the puzzle repeatedly, if you can't remember the exact order to activate the statues in, so don't worry if you forget to pay attention. Once you complete each puzzle appropriate, its prize will lower so that you can collect it (note: you may not be able to walk directly up to it, but might have to go around, or even use a Grappling Hook to get there).
By finishing these three quests, you will have successfully complete the Cave of Montezuma Expedition. Remember though - even though this is a new addition to the game, it can still be mastered like all others, requiring multiple runs through the Expedition in its entirety. The more you master an Expedition, the higher the rewards become, so feel free to master them all for the best rewards in the end.
Check out the rest of our Adventure World Cheats & Tips right here.
What do you think of this Cave of Montezuma Expedition? Do you think it's too difficult to be placed this early in the Expedition "timeline?" Sound off in the comments.
CityVille Metropolis items take the fun to the big city
If all of the small-scale businesses and homes in CityVille just aren't doing it for you, and you want some larger skyscrapers to sit beside your (probably) large franchises, you're in luck with the release of new Metropolis items in the game today. These items will be available for 15 days, and you'll be able to purchase either a Mystery Crate to try your luck at receiving a random item, or purchase some of these items outright. Fair warning: these items cost City Cash, so I hope you're ready to bust out your wallet.
Infinite Towers II (Home)
* Costs: 110 City Cash
* Population: 4000 - 7000 citizens
* Rent: 532 coins every day
Destiny's Calling (Home)
* Costs: 55 City Cash
* Population: 1350 - 2650 population
* Rent: 150 coins every two hours
Oasis Apartments II (Home)
* Costs: 65 City Cash
* Population: 1850 - 3650 citizens
* Rent: 200 coins every four hours
Visual Art Academy (Community Building)
* Costs: 70 City Cash
* Raises maximum population cap by 5,000 citizens
In addition to these four items, the Metropolis Mystery Crate will give you a chance at one additional item - the Oasis Apartments I - along with three other items above (the Infinite Towers II, Destiny's Calling and Visual Art Academy). A single crate costs 55 City Cash, so unless you only win the Destiny's Calling, you'll really come out ahead over purchasing items individually. Keep in mind though, you might win duplicates in your quest to get all three at a "discount." As for the Oasis Apartments I, the exclusive item to this crate, it comes with a population of 2,000 - 4,000 citizens and provides 251 coins every eight hours in rent.
Again, these items, including the Mystery Crate are only available in the game for a limited time of around 15 days. We'll make sure to let you know if any themed decorations or businesses launch in this theme in the future, so keep checking back with us!
Will you purchase any of these Skyscrapers for use in your town, or will you try your hand with the Mystery Crate to see if you can walk away with an expensive item for "cheap?" Sound off in the comments.
Infinite Towers II (Home)
* Costs: 110 City Cash
* Population: 4000 - 7000 citizens
* Rent: 532 coins every day
Destiny's Calling (Home)
* Costs: 55 City Cash
* Population: 1350 - 2650 population
* Rent: 150 coins every two hours
Oasis Apartments II (Home)
* Costs: 65 City Cash
* Population: 1850 - 3650 citizens
* Rent: 200 coins every four hours
Visual Art Academy (Community Building)
* Costs: 70 City Cash
* Raises maximum population cap by 5,000 citizens
In addition to these four items, the Metropolis Mystery Crate will give you a chance at one additional item - the Oasis Apartments I - along with three other items above (the Infinite Towers II, Destiny's Calling and Visual Art Academy). A single crate costs 55 City Cash, so unless you only win the Destiny's Calling, you'll really come out ahead over purchasing items individually. Keep in mind though, you might win duplicates in your quest to get all three at a "discount." As for the Oasis Apartments I, the exclusive item to this crate, it comes with a population of 2,000 - 4,000 citizens and provides 251 coins every eight hours in rent.
Again, these items, including the Mystery Crate are only available in the game for a limited time of around 15 days. We'll make sure to let you know if any themed decorations or businesses launch in this theme in the future, so keep checking back with us!
Will you purchase any of these Skyscrapers for use in your town, or will you try your hand with the Mystery Crate to see if you can walk away with an expensive item for "cheap?" Sound off in the comments.
FarmVille Lighthouse Cove Chapter 2 Goals: Everything you need to know
Since Zynga has changed the layout of goals in FarmVille's newest Lighthouse Cove expansion, so that everyone is on the same page via quickly expiring goal series, you might be currently left with little to do (as the goals will disappear whether you've finished them or not). In order to make us all busy again, Zynga has launched a series of three new goals in the game which bring us to Chapter 2 in the overall Lighthouse Cove story. This chapter contains more of the same in terms of tasks. You'll need to collect some items, plant some crops and so on, so nothing should be overly difficult. You'll have a week to finish these three goals, so let's get started.
Get a Moove On
* Collect 3 Cow Treats
* Harvest 55 Hay
* Harvest Lighthouse Cove
For this particular goal, it doesn't matter what level you've reached in the repair of your Lighthouse Cove, so long as you harvest it when it's "ready." Your opportunity comes around once per day (if you're routine in collecting from it), so at least you won't be too delayed if you've already harvested your Cove before these goals roll around to your account. As for the Cow Treats, they're earned though a general news post on your wall. Finishing this first goal gives you 100 XP, a River Otter and 5,000 coins.
A Leash on Life
* Get 3 Cow Tethers
* Harvest 55 Kennebec Potatoes
* Improve the Cove to Level 2
If you've been working on repairing your Lighthouse Cove ever since you landed in the new farm, I would be incredibly surprised if you haven't already reached Level 2, but if not, here's our guide to upgrading so you can finish the task quickly. As for the Cow Tethers - you guessed it - they're earned through another general wall post. Complete this goal and you'll earn 200 XP, a Sailor Gnome and 2,500 coins.
A Spoonful of Sugar
* Get 3 Sugar Cubes
* Harvest 55 Butter & Sugar Corn
* Make Creamed Corn Two Times
The Sugar Cubes are earned through one final news feed post on your wall, while the Creamed Corn is a recipe inside your Restaurant. A single Creamed Corn preparation requires three Butter & Sugar Corn bushels, along with three Tarragon bushels and a Pepper bushel. Finishing this final goal gives you 300 XP, a Black Gum Tree and 2,500 coins.
While the rewards for these goals may not be overly exciting, at least the goals themselves are relatively easy to match. We'll make sure to let you know when Chapter 3 of these goals releases, so keep checking back with us!
Check out the rest of our FarmVille Cheats & Tips right here.
What do you think of these Chapter 2 Lighthouse Cove goals in FarmVille? Sound off in the comments.
Get a Moove On
* Collect 3 Cow Treats
* Harvest 55 Hay
* Harvest Lighthouse Cove
For this particular goal, it doesn't matter what level you've reached in the repair of your Lighthouse Cove, so long as you harvest it when it's "ready." Your opportunity comes around once per day (if you're routine in collecting from it), so at least you won't be too delayed if you've already harvested your Cove before these goals roll around to your account. As for the Cow Treats, they're earned though a general news post on your wall. Finishing this first goal gives you 100 XP, a River Otter and 5,000 coins.
A Leash on Life
* Get 3 Cow Tethers
* Harvest 55 Kennebec Potatoes
* Improve the Cove to Level 2
If you've been working on repairing your Lighthouse Cove ever since you landed in the new farm, I would be incredibly surprised if you haven't already reached Level 2, but if not, here's our guide to upgrading so you can finish the task quickly. As for the Cow Tethers - you guessed it - they're earned through another general wall post. Complete this goal and you'll earn 200 XP, a Sailor Gnome and 2,500 coins.
A Spoonful of Sugar
* Get 3 Sugar Cubes
* Harvest 55 Butter & Sugar Corn
* Make Creamed Corn Two Times
The Sugar Cubes are earned through one final news feed post on your wall, while the Creamed Corn is a recipe inside your Restaurant. A single Creamed Corn preparation requires three Butter & Sugar Corn bushels, along with three Tarragon bushels and a Pepper bushel. Finishing this final goal gives you 300 XP, a Black Gum Tree and 2,500 coins.
While the rewards for these goals may not be overly exciting, at least the goals themselves are relatively easy to match. We'll make sure to let you know when Chapter 3 of these goals releases, so keep checking back with us!
Check out the rest of our FarmVille Cheats & Tips right here.
What do you think of these Chapter 2 Lighthouse Cove goals in FarmVille? Sound off in the comments.
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