If you're like me, you likely went straight to work growing Green Roses and the appropriate accompanying crop to start mastering your themed Good in your FarmVille Crafting Cottage. We brought you a full look at these new recipes in the past, with Bakers being able to craft Green Mocha Cakes, Spa owners crafting Green Potpourri and Winery owners being able to produce Green Rose Water.
As with past limited edition recipes, rather than being forced to make it to level 100 to receive 5-star mastery for the recipe, you only have to make it to level 20. However, once users reach level 20, they've been running into a problem - their mastery sign has only a single star, rather than five.
My mastery sign [pictured] is one that is suffering from the glitch, but rest assured that it is just that - a bug. You don't have to actually reach level 100 to master this recipe (since it has limited time availability, we're thankful for that), and Zynga has acknowledged the issue over on the game's official forums. The issue is reportedly "under investigation" and we imagine Zynga will release a fix for it sooner, rather than later.
Thursday, January 5, 2012
FrontierVille Doghouse Quests: Everything you need to know
Just today, we brought you the news that a new Doghouse would be coming to FrontierVille. Well, it didn't take long for that "coming soon" to turn into reality, as a series of five new Doghouse quests have started rolling out in FrontierVille. Note: This is a slow rollout, as all tend to be in the game, so if you don't see this update available in your game when you login, be patient as you should get it sooner or later.
We have the preliminary information regarding these five quests, but remember, as they are so new (and are unavailable to all users as of this writing), things are subject to change at any time.
For the first part of this quest, you'll need to chop down a few trees, and will be introduced to an "old dog," that looks to come in the form of a Basset Hound.
Chop Trees 15 Times
Clear 10 Debris
Move the Old Dog
The rewards for completing this first quest are simple - 200 XP and 100 Food.
Part II of V has you collecting a few items, but it isn't anything too overwhelming.
Visit 10 Neighbors
Have a Doghouse
Collect 15 Dog Collars
Details right now are slim as to how much the Doghouse costs or how it will be built. We assume this will be another complex building project, requiring multiple collectible items to complete, and we'll make sure to bring you a validation (or a correction, if applicable) of that prediction as soon as we know more. Meanwhile, you'll be able to ask your friends to send you the Dog Collars. Your rewards for finishing this quest are 300 XP and 100 coins.
Part III of V will be one that will likely take users quite a bit of time, if they don't participate in the ideology of having tons of adult animals on hand at all times.
Sell 30 Adult Sheep
Sell 30 Adult Goats
Clobber 5 Snakes
If you don't have enough Sheep and Goats already on your land, make sure to browse through your inventory for extras, as you might have received them from various quest rewards on the news feed and then forgot you had them. You can also simply purchase both from the store and raise them to adulthood by feeding. Finishing this quest offers you 350 XP and a Wooden Fire Hydrant, a new decorative item made available only through this quest set (as of this writing).
Moving on, Part IV of V will ask you to harvest some crops that we haven't needed since Valentine's Day.
Harvest 30 White Roses
Have 1 Peppermint Extract
Collect 15 Scrub Brushes
The Peppermint Extract is available as the trade-in prize of the Peppermint Collection, while you'll need to ask your friends to send you the Scrub Brushes to finish this quest. Doing so will reward you with 450 XP and 300 Wood.
Finally, Part V of V will finish this quest set by asking you sell more animals, and place your Dog inside its new Doghouse.
Sell 15 Adult Oxen
Place Dog in Doghouse
Collect 2 Daily Bonuses from the Doghouse
Finishing all three of these tasks will reward you with your final prizes - 500 XP and 500 coins.
While these prizes may not be the best we've seen from FrontierVille mission sets in the past, the introduction of man's best friend to the game should be more than enough to make up for the amount of item collecting or animal selling that we have to do with this one. Of course, whether or not that's ultimately the case will be up to you.
Check out the rest of our FrontierVille Cheats & Tips right here.
We have the preliminary information regarding these five quests, but remember, as they are so new (and are unavailable to all users as of this writing), things are subject to change at any time.
For the first part of this quest, you'll need to chop down a few trees, and will be introduced to an "old dog," that looks to come in the form of a Basset Hound.
Chop Trees 15 Times
Clear 10 Debris
Move the Old Dog
The rewards for completing this first quest are simple - 200 XP and 100 Food.
Part II of V has you collecting a few items, but it isn't anything too overwhelming.
Visit 10 Neighbors
Have a Doghouse
Collect 15 Dog Collars
Details right now are slim as to how much the Doghouse costs or how it will be built. We assume this will be another complex building project, requiring multiple collectible items to complete, and we'll make sure to bring you a validation (or a correction, if applicable) of that prediction as soon as we know more. Meanwhile, you'll be able to ask your friends to send you the Dog Collars. Your rewards for finishing this quest are 300 XP and 100 coins.
Part III of V will be one that will likely take users quite a bit of time, if they don't participate in the ideology of having tons of adult animals on hand at all times.
Sell 30 Adult Sheep
Sell 30 Adult Goats
Clobber 5 Snakes
If you don't have enough Sheep and Goats already on your land, make sure to browse through your inventory for extras, as you might have received them from various quest rewards on the news feed and then forgot you had them. You can also simply purchase both from the store and raise them to adulthood by feeding. Finishing this quest offers you 350 XP and a Wooden Fire Hydrant, a new decorative item made available only through this quest set (as of this writing).
Moving on, Part IV of V will ask you to harvest some crops that we haven't needed since Valentine's Day.
Harvest 30 White Roses
Have 1 Peppermint Extract
Collect 15 Scrub Brushes
The Peppermint Extract is available as the trade-in prize of the Peppermint Collection, while you'll need to ask your friends to send you the Scrub Brushes to finish this quest. Doing so will reward you with 450 XP and 300 Wood.
Finally, Part V of V will finish this quest set by asking you sell more animals, and place your Dog inside its new Doghouse.
Sell 15 Adult Oxen
Place Dog in Doghouse
Collect 2 Daily Bonuses from the Doghouse
Finishing all three of these tasks will reward you with your final prizes - 500 XP and 500 coins.
While these prizes may not be the best we've seen from FrontierVille mission sets in the past, the introduction of man's best friend to the game should be more than enough to make up for the amount of item collecting or animal selling that we have to do with this one. Of course, whether or not that's ultimately the case will be up to you.
Check out the rest of our FrontierVille Cheats & Tips right here.
Tuesday, January 3, 2012
Ecotopia launches in private beta; help Harrison Ford save the world
Last month, we told you that Harrison Ford had partnered with Facebook game developer Talkie and Conservation International to create a new game, showing players just how important the environment is, and challenging them to take steps to save it. The game is called Ectopia, and this week, Talkie has started rolling the game out to a group of private beta testers.
There are some new screenshots available of the game, which looks like your average city-builder, but actually comes with a story, and environmentally conscious tasks, other than simply building houses. You'll need to clean up your city, transform power plants into eco-friendly wind farms, and even go so far as to travel to the rainforest to discover new species of animals like frogs - all in the goal of learning about nature, the environment, and ways you can protect it.
Check out the rest of the game's screens behind the break.
For more information, or for a chance to enter the Private Beta yourself, you can sign up for Talkie's email subscription list, or simply like the game's Facebook page. The entire game should be ready to launch for the general public soon, and we'll make sure to let you know when it does.
[Final two image credit: Venture Beat]
Will you play Ecotopia when it launches in full on Facebook, or are you one of the lucky members of the closed beta?
There are some new screenshots available of the game, which looks like your average city-builder, but actually comes with a story, and environmentally conscious tasks, other than simply building houses. You'll need to clean up your city, transform power plants into eco-friendly wind farms, and even go so far as to travel to the rainforest to discover new species of animals like frogs - all in the goal of learning about nature, the environment, and ways you can protect it.
Check out the rest of the game's screens behind the break.
For more information, or for a chance to enter the Private Beta yourself, you can sign up for Talkie's email subscription list, or simply like the game's Facebook page. The entire game should be ready to launch for the general public soon, and we'll make sure to let you know when it does.
[Final two image credit: Venture Beat]
Will you play Ecotopia when it launches in full on Facebook, or are you one of the lucky members of the closed beta?
Zynga's Brian Reynolds explains why console developers fail on Facebook
Brian Reynolds, Zynga's chief games designer, sure seems to have an opinion on everything, and Industry Gamers has been there to hear every bit of it. His most recent take on the social games industry offers up his opinions on triple-a game designers - like those responsible for Call of Duty, or other major console games - and why they fail when it comes to making social games.
According to Reynolds, console game developers that decide to jump into the Facebook arena do so in a backwards fashion.
"You can't just go write... Call of Duty and add Facebook functionality. You've got to make a game that's about socializing, make social the core of what you're inventing, and then build the game around that. Mostly where I see triple-A people or developers trying to get into social and then failing is where they say, 'We're just going to take game X and kind of give it a little bit of Facebook plumbing and that'll be great.'"
He goes on to explain that in order to be successful, game designers need to forget about the "triple-A" game factors, and build a social game, with core social mechanics, before they ever add in the elements that make for a great experience. He says that in order to succeed, developers need to "come in and really learn social qua social and bring their immense decades of experience to improve it from there."
It's true that many console developers have failed when it comes to creating games for the social sphere, but with games like Dragon Age: Legends, could we finally be turning a corner for good?
[Image Credit: IGN]
What do you think of Reynolds ideas? Should console developers, looking to get into the social space, work first on their games' social game mechanics before ever giving them a story?
According to Reynolds, console game developers that decide to jump into the Facebook arena do so in a backwards fashion.
"You can't just go write... Call of Duty and add Facebook functionality. You've got to make a game that's about socializing, make social the core of what you're inventing, and then build the game around that. Mostly where I see triple-A people or developers trying to get into social and then failing is where they say, 'We're just going to take game X and kind of give it a little bit of Facebook plumbing and that'll be great.'"
He goes on to explain that in order to be successful, game designers need to forget about the "triple-A" game factors, and build a social game, with core social mechanics, before they ever add in the elements that make for a great experience. He says that in order to succeed, developers need to "come in and really learn social qua social and bring their immense decades of experience to improve it from there."
It's true that many console developers have failed when it comes to creating games for the social sphere, but with games like Dragon Age: Legends, could we finally be turning a corner for good?
[Image Credit: IGN]
What do you think of Reynolds ideas? Should console developers, looking to get into the social space, work first on their games' social game mechanics before ever giving them a story?
Game of the Day: TextTwist 2
The Game of the Day has got your word games, right here! TextTwist2 : Twist again with 'TextTwist 2', the incredible sequel to one of the most popular word games of all time. Shuffle letters to form words in three all-new game modes and two of your favorites!
Click --> Play TextTwist2
Important side note: Just by playing The Game of the Day you will be entered into a monthly drawing to win a FlipCam HD. You don't need to do anything else, just play! The more you play, the more chances you have to win. For more information on the Game of Day check out the official Game of the Day hub.
Click --> Play TextTwist2
Important side note: Just by playing The Game of the Day you will be entered into a monthly drawing to win a FlipCam HD. You don't need to do anything else, just play! The more you play, the more chances you have to win. For more information on the Game of Day check out the official Game of the Day hub.
FarmVille Sneak Peek: Spring Basket blooms once again
It's time to ring in everyone's favorite season, Spring. FarmVille Feed has the first images of the upcoming Spring Basket event in FarmVille. We suspect that players will have to collect colored Eggs and Flowers for special rewards. (You know, like every collection event thus far?) Details such as the rewards in question are scarce, but FarmVille Feed guesses the Yellow Patch Cow and Flower Sheep will be making a return. Stay tuned for for the fragrant updates.
[Image Credit: FarmVille Feed]
Will you be completing this year's Spring Basket? What do you think of these collection events?
[Image Credit: FarmVille Feed]
Will you be completing this year's Spring Basket? What do you think of these collection events?
FrontierVille: Trouble with 37x37 Land Expansion Goals? Finish the Foundry first
Fox Cannon
Several disgruntled players have reported in to FrontierVille Info that they are stuck in one FrontierVille Goal: The Hideout. It's part of the 37x37 Land Expansion Goals, and players who happen to be stuck here coincidentally have yet to complete the Foundry Goals from months ago. The thing is, the Foundry Goal titled "Fox Hunt" is where players unlock and first use the Fox Cannon. While we think you can gather what must be done, we'll give a hint: In order to complete The Hideout, you must have completed the Fox Hunt from the Foundry missions. If this doesn't help, take it to the forums and hope that someone can hear you above the Canning Goal revolts.
Have you had trouble with the Fox Cannon Goals? If this didn't help, but something else did,
Several disgruntled players have reported in to FrontierVille Info that they are stuck in one FrontierVille Goal: The Hideout. It's part of the 37x37 Land Expansion Goals, and players who happen to be stuck here coincidentally have yet to complete the Foundry Goals from months ago. The thing is, the Foundry Goal titled "Fox Hunt" is where players unlock and first use the Fox Cannon. While we think you can gather what must be done, we'll give a hint: In order to complete The Hideout, you must have completed the Fox Hunt from the Foundry missions. If this doesn't help, take it to the forums and hope that someone can hear you above the Canning Goal revolts.
Have you had trouble with the Fox Cannon Goals? If this didn't help, but something else did,
Subscribe to:
Posts (Atom)