Are you the type of social gamer who likes to make sure everything you are doing is carefully calculated, so that you're getting the maximum XP, food, and gold in FrontierVille? We have a full guide to the FrontierVille animals, telling you how much each animal is worth. This handy chart will be updated going forward with new information, but this is the latest and greatest information. How much coins is a chicken worth? How much food will a goat provide? This chart gives you all of the detail about FrontierVille animals.
Looking for our FrontierVille Tree Cheatsheet? Click here!
Last updated January 20, 2011:
Showing posts with label frontierville. Show all posts
Showing posts with label frontierville. Show all posts
Monday, February 13, 2012
Tuesday, February 7, 2012
FrontierVille Varmint Cannon arrives
frontierville varmint cannon
Varmint Cannons have started to roll onto FrontierVille, as mentioned earlier this week. Of course, you can't just buy a cannon -- that would be too easy. You're going to have to put in a little elbow grease and get help from your friends before you can blast varmints in one click. To get started on building your very own varmint blaster -- head to the Market, and buy the Cannon Quest. It costs 5,000 coins and can be found under the *Special* tab. It's pretty hard to miss, just look for the picture of the bear skull with the two crossed cannons behind it.
frontierville cannon quest in market
frontierville missions
Once you've purchased that, you will launch a series of missions. The first mission is to Build a Foundry!
BUILD A FOUNDRY MISSION
frontierville varmint cannon
To start construction on the Foundry you will need three things:
1. A Saltpeter, created by completing and turning in the Manure Collection
2. Craft fire
3. Build a Foundry
The Foundry can be purchased in the Market for 50,000 coins and 50 Wood.
frontierville foundry
Once you buy the foundry, place it on your property and start whacking it. You'll need to give it 25 whacks total (each whack requires 1 Energy) and you'll spend 10 Wood per whack. So bascially, it'll take 25 Energy and 250 Wood to raise the frame on the foundry. You'll earn 2 XP per whack, for a total of 50 XP when you're done. Once you've completed all that whacking, the frame will look like this (see image below).
But, hold up pardner! Not so fast. The job ain't done yet. You'll then need to collect 25 building materials required to get the Foundry in working order. Here's what you'll need:
5 Shingles
5 Mallets
5 Pegs
5 Cement
5 Windows
As per usual, there are several ways you can get all of the materials you need:
1. Ask friends to send you materials. Click the 'Ask Friends' button, which will launch the friend selector.
2. Buy materials using horseshoes
3. Receive materials as free gifts from neighbors
frontierville finish your foundry
Once you have all of the materials, click 'Finish.' You will be rewarded with 100 XP, 500 coins and you'll have the option to share extra 'poop' with your friends via a Facebook wall post.
frontierville foundry finished
WHAT WE NEED IS A SNAKE CANNON MISSION:
Phew! Mission one complete. But wait, there's more! Cannon mission #2 will arrive as soon as #1 is done. This goal is called "What We Need is a Snake Cannon," and you'll need to pull off three things to get 'er done.
frontierville snake cannon
1. Craft or Buy One Powder Keg
To Craft a Powder Keg, open the Foundry building that you just completed, and you will be taken to the Crafting Workbench. You'll need a saltpeter (which you can get by turning in the Manure Collection) and 5 Fires (which can be made in the Wagon) -- to make one Powder Keg.
frontierville crafting workbench
If you don't want to do the extra work, you can always opt to buy the Powder Keg in the Market. You can buy one Powder Keg for 1 Horseshoe or 5 Powder Kegs for 4 Horseshoes.
frontierville powder kegs
2. Get 10 Insurance Waivers from Neighbors
Post a message to your Facebook wall asking friends to send you Insurance Waivers, and if they do so, they will also be rewarded with an Insurance Waiver.
frontierville insurance waiver
3. Buy Snake Cannon
To purchase a snake cannon, click on the Foundry and select 'Buy Cannon.' That will pop the cannon store, and you should be able to buy a Snake Cannon for 5,000 coins.
frontierville buy snake cannon
frontierville foundry cannon collection
See below to take a peek at what the Snake Cannon looks like once it's placed on your homestead.
Once you've completed this Goal, you will be rewarded with 100 XP and three Powder Kegs, and the option to share experience with friends via your Facebook Wall.
frontierville need snake cannon rewards
Once you've got your snake cannon ready to go -- the next mission will arrive...
SERIOUSLY, IT IS A CANNON THAT SHOOTS SNAKES MISSION
cannon that shoots snakes
The goals in this mission are as follows:
Clear one skull:
Fire Snake Cannon Twice:
Purchase A Bucket:
Developing...
Varmint Cannons have started to roll onto FrontierVille, as mentioned earlier this week. Of course, you can't just buy a cannon -- that would be too easy. You're going to have to put in a little elbow grease and get help from your friends before you can blast varmints in one click. To get started on building your very own varmint blaster -- head to the Market, and buy the Cannon Quest. It costs 5,000 coins and can be found under the *Special* tab. It's pretty hard to miss, just look for the picture of the bear skull with the two crossed cannons behind it.
frontierville cannon quest in market
frontierville missions
Once you've purchased that, you will launch a series of missions. The first mission is to Build a Foundry!
BUILD A FOUNDRY MISSION
frontierville varmint cannon
To start construction on the Foundry you will need three things:
1. A Saltpeter, created by completing and turning in the Manure Collection
2. Craft fire
3. Build a Foundry
The Foundry can be purchased in the Market for 50,000 coins and 50 Wood.
frontierville foundry
Once you buy the foundry, place it on your property and start whacking it. You'll need to give it 25 whacks total (each whack requires 1 Energy) and you'll spend 10 Wood per whack. So bascially, it'll take 25 Energy and 250 Wood to raise the frame on the foundry. You'll earn 2 XP per whack, for a total of 50 XP when you're done. Once you've completed all that whacking, the frame will look like this (see image below).
But, hold up pardner! Not so fast. The job ain't done yet. You'll then need to collect 25 building materials required to get the Foundry in working order. Here's what you'll need:
5 Shingles
5 Mallets
5 Pegs
5 Cement
5 Windows
As per usual, there are several ways you can get all of the materials you need:
1. Ask friends to send you materials. Click the 'Ask Friends' button, which will launch the friend selector.
2. Buy materials using horseshoes
3. Receive materials as free gifts from neighbors
frontierville finish your foundry
Once you have all of the materials, click 'Finish.' You will be rewarded with 100 XP, 500 coins and you'll have the option to share extra 'poop' with your friends via a Facebook wall post.
frontierville foundry finished
WHAT WE NEED IS A SNAKE CANNON MISSION:
Phew! Mission one complete. But wait, there's more! Cannon mission #2 will arrive as soon as #1 is done. This goal is called "What We Need is a Snake Cannon," and you'll need to pull off three things to get 'er done.
frontierville snake cannon
1. Craft or Buy One Powder Keg
To Craft a Powder Keg, open the Foundry building that you just completed, and you will be taken to the Crafting Workbench. You'll need a saltpeter (which you can get by turning in the Manure Collection) and 5 Fires (which can be made in the Wagon) -- to make one Powder Keg.
frontierville crafting workbench
If you don't want to do the extra work, you can always opt to buy the Powder Keg in the Market. You can buy one Powder Keg for 1 Horseshoe or 5 Powder Kegs for 4 Horseshoes.
frontierville powder kegs
2. Get 10 Insurance Waivers from Neighbors
Post a message to your Facebook wall asking friends to send you Insurance Waivers, and if they do so, they will also be rewarded with an Insurance Waiver.
frontierville insurance waiver
3. Buy Snake Cannon
To purchase a snake cannon, click on the Foundry and select 'Buy Cannon.' That will pop the cannon store, and you should be able to buy a Snake Cannon for 5,000 coins.
frontierville buy snake cannon
frontierville foundry cannon collection
See below to take a peek at what the Snake Cannon looks like once it's placed on your homestead.
Once you've completed this Goal, you will be rewarded with 100 XP and three Powder Kegs, and the option to share experience with friends via your Facebook Wall.
frontierville need snake cannon rewards
Once you've got your snake cannon ready to go -- the next mission will arrive...
SERIOUSLY, IT IS A CANNON THAT SHOOTS SNAKES MISSION
cannon that shoots snakes
The goals in this mission are as follows:
Clear one skull:
Fire Snake Cannon Twice:
Purchase A Bucket:
Developing...
Sunday, February 5, 2012
FrontierVille FarmVille Quest Guide: How to get your FarmVille mule
frontierville farmville quest
A few days ago many farmers experienced pop-ups in FarmVille that promoted the new FarmVille and FrontierVille cross-promotion. The promotion is for a Quest to complete in FrontierVille. Clicking on these pop-ups did not trigger more details and the in-game pop-ups have since vanished. Because of this there was general confusion about how to get to the quest and if the prize (Mule) would be for FarmVille or FrontierVille. Just to clear things up, the Mule is for use in FarmVille, not FrontierVille.
Use this guide to complete the FrontierVille FarmVille Quest and get your Mule for FarmVille.
frontierville farmville quest 1
First of all, you need to install and play the FrontierVille app. If you already play FrontierVille, then good for you because that's one less step.
FrontierVille's FarmVille Quest I Guide
1. Install the FrontierVille app on FaceBook. Click the following link which redirects you to FrontierVille.
http://apps.facebook.com/frontierville/index.php?promoId=ftv_5wayin_farm&cat=xpromo&subcat=farm&creative=ftv_5wayi
2. Complete the goal, "The Farmville Quest I" in FrontierVille.
Requirements for The FarmVille Quest I:
Plant 20 Crops.*
Harvest 20 Crops.
Buy 3 Cows from the FrontierVille Market.
*Hint: Clover takes only 5 minutes to grow.
3. Click on "Claim Mule button" and head over to Farmville. You can then find your Mule in your Farmville Gift Box.
farmville mule
Rewards for Completing FarmVille Quest I Goal
FrontierVille: 250 Coins, 50 XP
FarmVille: Mule
This article originally appeared on FarmVille Freak.
A few days ago many farmers experienced pop-ups in FarmVille that promoted the new FarmVille and FrontierVille cross-promotion. The promotion is for a Quest to complete in FrontierVille. Clicking on these pop-ups did not trigger more details and the in-game pop-ups have since vanished. Because of this there was general confusion about how to get to the quest and if the prize (Mule) would be for FarmVille or FrontierVille. Just to clear things up, the Mule is for use in FarmVille, not FrontierVille.
Use this guide to complete the FrontierVille FarmVille Quest and get your Mule for FarmVille.
frontierville farmville quest 1
First of all, you need to install and play the FrontierVille app. If you already play FrontierVille, then good for you because that's one less step.
FrontierVille's FarmVille Quest I Guide
1. Install the FrontierVille app on FaceBook. Click the following link which redirects you to FrontierVille.
http://apps.facebook.com/frontierville/index.php?promoId=ftv_5wayin_farm&cat=xpromo&subcat=farm&creative=ftv_5wayi
2. Complete the goal, "The Farmville Quest I" in FrontierVille.
Requirements for The FarmVille Quest I:
Plant 20 Crops.*
Harvest 20 Crops.
Buy 3 Cows from the FrontierVille Market.
*Hint: Clover takes only 5 minutes to grow.
3. Click on "Claim Mule button" and head over to Farmville. You can then find your Mule in your Farmville Gift Box.
farmville mule
Rewards for Completing FarmVille Quest I Goal
FrontierVille: 250 Coins, 50 XP
FarmVille: Mule
This article originally appeared on FarmVille Freak.
Thursday, February 2, 2012
FrontierVille Sixth Kid Goals: Everything you need to know
FrontierVille Babies
The time has finally come in FrontierVille. You've been through five pregnancies before, so this should be nothing, right? Wrong. This just might be the most difficult in the game to date, and it's purely due to what it requires. Or should we say how much it requires. We'd say that we had some hot tips for you to accomplish this Goal series, but this is truly a battle of wits and determination. Though, we did try making the requirements that require a bit more sleuthing, so to speak, easier to find. So, enjoy all four missions in this series in one spot for your enjoyment reference.
LoomNot Again?!?:
-Get 50 Baby Names (request from friends)
-Have 700 Cloth (Visit lots of friends. Never stop, actually)
-Harvest 250 Cabbage
A Tisket, a Tasket!:
-Have one Basket (collect from the Inn at random)
-Have one Purple Button (collect from the Tailor Shop at random)
-Buy two Seven-Course Meals from the Market
Candy is Dandy!:
-Have one Apricot Candy (collect from harvesting Apricot Trees)
-Have 1,500 Wood (Now, this is just getting ridiculous.)
-Get 40 Baby Clothes (request from friends)
The Blessed Event!:
-Accept Help from 25 Neighbors (We hear begging works sometimes.)
-Have five Cribs inside the Barn (All that Wood should prove useful.)
-Purchase a Loom at the Market (pictured)
Finish all four missions and your sixth and (tentatively) final kid will be brought into the world. We imagine that only the most hardcore of you are this far in the game--believe us, that is OK. Just don't expect any content for some time considering we all have General Stores to expand and new employees to hire. Though, there is a lot of scuttlebutt going around about some Gold Rush being on the way at some point.
The time has finally come in FrontierVille. You've been through five pregnancies before, so this should be nothing, right? Wrong. This just might be the most difficult in the game to date, and it's purely due to what it requires. Or should we say how much it requires. We'd say that we had some hot tips for you to accomplish this Goal series, but this is truly a battle of wits and determination. Though, we did try making the requirements that require a bit more sleuthing, so to speak, easier to find. So, enjoy all four missions in this series in one spot for your enjoyment reference.
LoomNot Again?!?:
-Get 50 Baby Names (request from friends)
-Have 700 Cloth (Visit lots of friends. Never stop, actually)
-Harvest 250 Cabbage
A Tisket, a Tasket!:
-Have one Basket (collect from the Inn at random)
-Have one Purple Button (collect from the Tailor Shop at random)
-Buy two Seven-Course Meals from the Market
Candy is Dandy!:
-Have one Apricot Candy (collect from harvesting Apricot Trees)
-Have 1,500 Wood (Now, this is just getting ridiculous.)
-Get 40 Baby Clothes (request from friends)
The Blessed Event!:
-Accept Help from 25 Neighbors (We hear begging works sometimes.)
-Have five Cribs inside the Barn (All that Wood should prove useful.)
-Purchase a Loom at the Market (pictured)
Finish all four missions and your sixth and (tentatively) final kid will be brought into the world. We imagine that only the most hardcore of you are this far in the game--believe us, that is OK. Just don't expect any content for some time considering we all have General Stores to expand and new employees to hire. Though, there is a lot of scuttlebutt going around about some Gold Rush being on the way at some point.
FrontierVille Crop Boosts: Everything you need to know
By now, you're probably aware that you can upgrade your General Store in FrontierVille. Through this quest set, you not only upgrade the visual look of your General Store, but you also unlock a series of Boosts that will help you more quickly advance through the game's repetition missions (Harvest X number of crops, Groom X number of animals, etc.).
While Boosts are now available to help you in feeding animals and harvesting trees, meet us behind the break for a full guide concerning the new Crop Boosts available from the store.
These new crop boosts (not to be confused with the previously released Wither Protection and Unwither Crop boosts), are available to purchase from a new menu within the upgraded General Store - simply click on your General Store and click "Buy Boosts" to access this new menu/store.
They will cause any "unready" crop to become instantly ready, and are purchased in sets of five, with one individual boost making one individual plot ready to be harvested.
For reference, the prices of each boost will vary (even among Horseshoes and coins), depending on your level, with four prices being available for the full range of current levels. In the guide below, we will list the cheapest, and the most expensive price of each particular boost, to give you an idea of the range of coins and/or Horseshoes you will have to spend.
Finally, please note that the 5% store discount from the Rithmatic school house lesson will apply to these prices.
Crop Boosts -
Clover Ready Boost - 1,050 coins - 8,350 coins
Tomato Ready Boost - 3,125 coins - 25,000 coins
Pumpkin Ready Boost - 1 Horseshoe - 10 Horseshoes
Potato Ready Boost - 3 Horseshoes - 20 Horseshoes
Flax Ready Boost - 4 Horseshoes - 28 Horseshoes
Corn Ready Boost - 4 Horseshoes - 35 Horseshoes
Wheat Ready Boost - 6 Horseshoes - 49 Horseshoes
Cabbage Ready Boost - 5 Horseshoes - 40 Horseshoes
Peas Ready Boost - 9 Horseshoes - 69 Horseshoes
Cotton Ready Boost - 11 Horseshoes - 85 Horseshoes
Sunflower Ready Boost - 5 Horseshoes - 42 Horseshoes
Eggplant Ready Boost - 2 Horseshoes - 14 Horseshoes
Finally, a Peanut Ready Boost is also available to purchase, but only after you complete all four of Hank's General Store missions. After this point, you will be able to purchase the Boost for between 12 Horseshoes and 98 Horseshoes, depending on your level.
And there you have it - an easy, albeit fairly expensive way to easily complete quests that ask you to harvest a certain amount of a particular crop. Be sure to check back with us in the future, as we bring you guides for the Animal and Tree Boosts in the future.
While Boosts are now available to help you in feeding animals and harvesting trees, meet us behind the break for a full guide concerning the new Crop Boosts available from the store.
These new crop boosts (not to be confused with the previously released Wither Protection and Unwither Crop boosts), are available to purchase from a new menu within the upgraded General Store - simply click on your General Store and click "Buy Boosts" to access this new menu/store.
They will cause any "unready" crop to become instantly ready, and are purchased in sets of five, with one individual boost making one individual plot ready to be harvested.
For reference, the prices of each boost will vary (even among Horseshoes and coins), depending on your level, with four prices being available for the full range of current levels. In the guide below, we will list the cheapest, and the most expensive price of each particular boost, to give you an idea of the range of coins and/or Horseshoes you will have to spend.
Finally, please note that the 5% store discount from the Rithmatic school house lesson will apply to these prices.
Crop Boosts -
Clover Ready Boost - 1,050 coins - 8,350 coins
Tomato Ready Boost - 3,125 coins - 25,000 coins
Pumpkin Ready Boost - 1 Horseshoe - 10 Horseshoes
Potato Ready Boost - 3 Horseshoes - 20 Horseshoes
Flax Ready Boost - 4 Horseshoes - 28 Horseshoes
Corn Ready Boost - 4 Horseshoes - 35 Horseshoes
Wheat Ready Boost - 6 Horseshoes - 49 Horseshoes
Cabbage Ready Boost - 5 Horseshoes - 40 Horseshoes
Peas Ready Boost - 9 Horseshoes - 69 Horseshoes
Cotton Ready Boost - 11 Horseshoes - 85 Horseshoes
Sunflower Ready Boost - 5 Horseshoes - 42 Horseshoes
Eggplant Ready Boost - 2 Horseshoes - 14 Horseshoes
Finally, a Peanut Ready Boost is also available to purchase, but only after you complete all four of Hank's General Store missions. After this point, you will be able to purchase the Boost for between 12 Horseshoes and 98 Horseshoes, depending on your level.
And there you have it - an easy, albeit fairly expensive way to easily complete quests that ask you to harvest a certain amount of a particular crop. Be sure to check back with us in the future, as we bring you guides for the Animal and Tree Boosts in the future.
Wednesday, February 1, 2012
FrontierVille Cheats and Tips: The Dinner Triangle
For the more popular pioneers out there, waking up to a ton of visits from friends in FrontierVille can at times be more of a pain than a blessing. Especially for those with fully expanded homesteads. This is because visitors can appear almost anywhere on the map such as behind trees, buildings or even tall crops. And you and I both know that the little star that above our characters' heads barely helps us keep track of our own pioneer much less others if it were placed on them.
This is exactly why Zynga introduced an item called the "Dinner Triangle" a ways back to FrontierVille. This functional item will literally summon all of your visiting friends and family to its location when clicked. Obviously, this is essentially the end to all of your neighbors' hide-and-seek games. Not to mention how handy it would be for missions like the recent Family Quests. However, the item costs 10,000 coins and 10 Wood to purchase from the Market.
So, just make sure you're well in between quests before picking this terribly useful item up as it'll set you far back for a while. Though, if you consider yourself a lucky fellow, the Dinner Triangle can appear in Mystery Boxes, but I wouldn't bank on that happening anytime soon. If your shy neighbors are truly bugging you that much, just pony up and buy the item. Besides, if you're friends visit you in such numbers that often, it'll pay for itself in no time.
This is exactly why Zynga introduced an item called the "Dinner Triangle" a ways back to FrontierVille. This functional item will literally summon all of your visiting friends and family to its location when clicked. Obviously, this is essentially the end to all of your neighbors' hide-and-seek games. Not to mention how handy it would be for missions like the recent Family Quests. However, the item costs 10,000 coins and 10 Wood to purchase from the Market.
So, just make sure you're well in between quests before picking this terribly useful item up as it'll set you far back for a while. Though, if you consider yourself a lucky fellow, the Dinner Triangle can appear in Mystery Boxes, but I wouldn't bank on that happening anytime soon. If your shy neighbors are truly bugging you that much, just pony up and buy the item. Besides, if you're friends visit you in such numbers that often, it'll pay for itself in no time.
FarmVille creator Zynga and Citi join forces for exclusive game rewards
Mystery Animal Crate Lightning Stove
Citi Bank cardholders will be delighted when they check their ThankYou Rewards account today. Well, those that happen to be social gamers, that is. Zynga announced today that it has joined forces with Citi to add a new category of ThankYou Rewards to Citi's long list of goodies: virtual items. Starting immediately, players of hit Zynga games like FarmVille, FrontierVille and Cafe World can redeem their ThankYou Points for exclusive items in several of the company's Facebook games. Starting at 600 ThankYou points, players can begin to redeem virtual rewards as well as physical Zynga Game Cards for a boost to the tune of $25 for 3,500 ThankYou Points. Exclusive items in some of Zynga's games include:
FarmVille:
-Purple Harvester (1,400 Points)
-Red Pinto Horse (1,000 Points)
FrontierVille:
-Mystery Animal Crate (1,000 Points)
-Pink Deer (1,500 Points)
Cafe World:
-Lightning Stove (3,500 Points)
-Outdoor Fountain (2,000 Points)
This partnership with Citi marks Zynga's second collaboration with a credit company--the first being with American Express and its Membership Rewards Program. (This is also why some of those items might look familiar.) If this strategy catches on, expect other social game developers to hop onto Zynga's tailwind. Terry ONeil, Executive VP of North American Cards at Citi says that Zynga ThankYou Rewards keep Citi's ThankYou Point offerings relevant and meets a demand for social game rewards. I'd say hundreds of millions of players is relevant enough, wouldn't you?
Citi Bank cardholders will be delighted when they check their ThankYou Rewards account today. Well, those that happen to be social gamers, that is. Zynga announced today that it has joined forces with Citi to add a new category of ThankYou Rewards to Citi's long list of goodies: virtual items. Starting immediately, players of hit Zynga games like FarmVille, FrontierVille and Cafe World can redeem their ThankYou Points for exclusive items in several of the company's Facebook games. Starting at 600 ThankYou points, players can begin to redeem virtual rewards as well as physical Zynga Game Cards for a boost to the tune of $25 for 3,500 ThankYou Points. Exclusive items in some of Zynga's games include:
FarmVille:
-Purple Harvester (1,400 Points)
-Red Pinto Horse (1,000 Points)
FrontierVille:
-Mystery Animal Crate (1,000 Points)
-Pink Deer (1,500 Points)
Cafe World:
-Lightning Stove (3,500 Points)
-Outdoor Fountain (2,000 Points)
This partnership with Citi marks Zynga's second collaboration with a credit company--the first being with American Express and its Membership Rewards Program. (This is also why some of those items might look familiar.) If this strategy catches on, expect other social game developers to hop onto Zynga's tailwind. Terry ONeil, Executive VP of North American Cards at Citi says that Zynga ThankYou Rewards keep Citi's ThankYou Point offerings relevant and meets a demand for social game rewards. I'd say hundreds of millions of players is relevant enough, wouldn't you?
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Have Zynga's FarmVille and FrontierVille become more like 'BegVille?'
Beg for those items!
Alright, so it isn't Deliverance bad yet. But since quests have been recently added to FarmVille, the community has responded less than favorably, if a recent poll on the forums is any indication. With 470 votes as of this writing, 37 percent of them have claimed that Quests in FarmVille are "Not for me." While this is isn't necessarily an overwhelming majority, it most definitely speaks to how a large number of farmers might feel about the relatively new feature.
And despite a pretty small majority voting against Quests in their game, the rest of thread seems to imply a much worse situation with some commenters alluding to FrontierVille, which many claim has too many Goals. But that isn't their only beef with Quests and Goals. It seems as if a large amount of players are unhappy with how quests operate with one player writing, "Not in favour... especially if they involve constant begging from neighbours all the time. Lately, we seem to do that 90% of the time as it is. They should change the name of the game to BegVille."
"BegVille," huh? Let's get a better understanding of (and a way to stop) this interesting, chuckle-worthy moniker after the break.
FarmVille Quest Poll
What the forum member seems to have meant by calling both FrontierVille and FarmVille "BegVille" is that he feels too many of the requirements in both Goals and Quests involve asking our friends for various items that are essentially intangible in the game world. For instance, FrontierVille's recent "Playtime" Timed Mission requires players to ask their friends for 20 items in just 48 hours. While this is vastly easier thanks to the new Zynga Message Center, it's still a daunting quest to finish. And the same goes for the Winter Wonderland Quest in FarmVille, which asks farmers to tap their friends for items at nearly every turn.
And what does this get us? A nearly endless list of requests in our Message Center nearly every time we log into either FarmVille or FrontierVille. Games like Cafe World and Mafia Wars aren't off the hook either, but we'll get back to them.
FarmVille Quests
Unfortunately for some and a good old time for others, this is intrinsic to Zynga's quest design and, quite frankly, one of the few things that keeps the precious "social element" in its games. There is always Gifting, but is sending a generic message to your friend truly social? Without these item requests, players wouldn't interact with one another outside of random visits in FrontierVille (most of which are driven by Goals anyway) and Co-Op Jobs in FarmVille. Wait, that's it!
While some players think thousands of item requests are fine and dandy, there's a large amount of us that want something more... interactive. Cafe World has its Catering Orders, Mafia Wars has its Secret Missions and FarmVille has its Co-Op Crafting Jobs yet none of them are integral to our progress in each game. They can easily be ignored in the wake of hundreds of crops, recipes and odd jobs to master. It's only FrontierVille, the major culprit, that doesn't feature something similar.
Secret Santa
With that being said, why not make collaboration as rich a source of XP and items as personal bests like Mastery? For instance, take the recent Headless Horseman Goals for Halloween in FrontierVille. Instead of each homestead having its very own Horseman (though, he did appear in friends' homesteads, which is a start) for pioneers to defeat with the "help" of friends, why not make the Horseman a collective enemy to defeat with a progress bar much like Cafe World's Catering Jobs or FarmVille Co-Ops?
Players would rally their friends to gather the required items to contribute to a collective achievement rather than a personal one, rewarding everyone involved with coins and rare items rather than the individual. Or if you're that attached to your rare items, these Quests could easily be repeatable with a randomized loot system and Mastery (I'm looking at you, Secret Missions). And what do you know, it's a brand new way to progress through your game that actually involves your friends working toward a larger goal.
Obviously, this is far from limited to holiday events and would require some creativity from the games' respective design teams to think up new ideas for collaborative missions that fit into each game's world (bandits in FrontierVille, anyone?). Not to mention that this type of Quest would be released way less frequently than what's possible with the current Quests. But if that's what it takes to keep players from calling these games names like "BegVille," I'm willing to wait. Are you?
Alright, so it isn't Deliverance bad yet. But since quests have been recently added to FarmVille, the community has responded less than favorably, if a recent poll on the forums is any indication. With 470 votes as of this writing, 37 percent of them have claimed that Quests in FarmVille are "Not for me." While this is isn't necessarily an overwhelming majority, it most definitely speaks to how a large number of farmers might feel about the relatively new feature.
And despite a pretty small majority voting against Quests in their game, the rest of thread seems to imply a much worse situation with some commenters alluding to FrontierVille, which many claim has too many Goals. But that isn't their only beef with Quests and Goals. It seems as if a large amount of players are unhappy with how quests operate with one player writing, "Not in favour... especially if they involve constant begging from neighbours all the time. Lately, we seem to do that 90% of the time as it is. They should change the name of the game to BegVille."
"BegVille," huh? Let's get a better understanding of (and a way to stop) this interesting, chuckle-worthy moniker after the break.
FarmVille Quest Poll
What the forum member seems to have meant by calling both FrontierVille and FarmVille "BegVille" is that he feels too many of the requirements in both Goals and Quests involve asking our friends for various items that are essentially intangible in the game world. For instance, FrontierVille's recent "Playtime" Timed Mission requires players to ask their friends for 20 items in just 48 hours. While this is vastly easier thanks to the new Zynga Message Center, it's still a daunting quest to finish. And the same goes for the Winter Wonderland Quest in FarmVille, which asks farmers to tap their friends for items at nearly every turn.
And what does this get us? A nearly endless list of requests in our Message Center nearly every time we log into either FarmVille or FrontierVille. Games like Cafe World and Mafia Wars aren't off the hook either, but we'll get back to them.
FarmVille Quests
Unfortunately for some and a good old time for others, this is intrinsic to Zynga's quest design and, quite frankly, one of the few things that keeps the precious "social element" in its games. There is always Gifting, but is sending a generic message to your friend truly social? Without these item requests, players wouldn't interact with one another outside of random visits in FrontierVille (most of which are driven by Goals anyway) and Co-Op Jobs in FarmVille. Wait, that's it!
While some players think thousands of item requests are fine and dandy, there's a large amount of us that want something more... interactive. Cafe World has its Catering Orders, Mafia Wars has its Secret Missions and FarmVille has its Co-Op Crafting Jobs yet none of them are integral to our progress in each game. They can easily be ignored in the wake of hundreds of crops, recipes and odd jobs to master. It's only FrontierVille, the major culprit, that doesn't feature something similar.
Secret Santa
With that being said, why not make collaboration as rich a source of XP and items as personal bests like Mastery? For instance, take the recent Headless Horseman Goals for Halloween in FrontierVille. Instead of each homestead having its very own Horseman (though, he did appear in friends' homesteads, which is a start) for pioneers to defeat with the "help" of friends, why not make the Horseman a collective enemy to defeat with a progress bar much like Cafe World's Catering Jobs or FarmVille Co-Ops?
Players would rally their friends to gather the required items to contribute to a collective achievement rather than a personal one, rewarding everyone involved with coins and rare items rather than the individual. Or if you're that attached to your rare items, these Quests could easily be repeatable with a randomized loot system and Mastery (I'm looking at you, Secret Missions). And what do you know, it's a brand new way to progress through your game that actually involves your friends working toward a larger goal.
Obviously, this is far from limited to holiday events and would require some creativity from the games' respective design teams to think up new ideas for collaborative missions that fit into each game's world (bandits in FrontierVille, anyone?). Not to mention that this type of Quest would be released way less frequently than what's possible with the current Quests. But if that's what it takes to keep players from calling these games names like "BegVille," I'm willing to wait. Are you?
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Friday, January 13, 2012
FrontierVille 12 Days of Christmas Goals: Everything you need to know for Day 10
The FrontierVille advent calendar has opened yet another of its doors and inside is today's 12 Days of Christmas Goal, "On the Tenth Day O' Christmas." On a surprising note, this Goal is considerably easier than yesterday's, but only for you seasoned pioneers.
While anyone can buy, raise and sell 10 Adult Goats, which would take about 100 Energy and 1,950 coins total to do from scratch, only players who have reached and completed the Jackalope Lodge will be able to complete this Goal in a timely fashion. But do this and collect from the Lodge twice to be two steps closer to completing Day 10 of this 12-mission series. Lastly, all you need to do is buy and build the Snowman, which I imagine most of the game's dedicated have already accomplished.
But for those of you that haven't, the Snowman costs 100 coins from the Market to place. From there, you'll need to collect several items from friends to complete the Snowman after whacking it a few times. Finally, players can customize their Snowman with different arms, faces, hats and scarves. Constructing the Snowman will complete this Goal and inch you one day closer to that Partridge in a Pear Tree. No matter how you slice it, this Goal will take a few days to complete, but check out our guides for the Jackalope Lodge and Buildable Snowman for some tips on how to get those done quickly.
While anyone can buy, raise and sell 10 Adult Goats, which would take about 100 Energy and 1,950 coins total to do from scratch, only players who have reached and completed the Jackalope Lodge will be able to complete this Goal in a timely fashion. But do this and collect from the Lodge twice to be two steps closer to completing Day 10 of this 12-mission series. Lastly, all you need to do is buy and build the Snowman, which I imagine most of the game's dedicated have already accomplished.
But for those of you that haven't, the Snowman costs 100 coins from the Market to place. From there, you'll need to collect several items from friends to complete the Snowman after whacking it a few times. Finally, players can customize their Snowman with different arms, faces, hats and scarves. Constructing the Snowman will complete this Goal and inch you one day closer to that Partridge in a Pear Tree. No matter how you slice it, this Goal will take a few days to complete, but check out our guides for the Jackalope Lodge and Buildable Snowman for some tips on how to get those done quickly.
Sunday, January 8, 2012
FrontierVille: Access Inventory, Missions, Collections, and more through new pop-up menu
For some time now, there's been a strange difference between the way you can access the various portions of your inventory in FrontierVille, and the way that you can access the Sell, Move, and Rotate buttons. For one, moving, selling, or rotating an object is as simple as clicking on the Arrow in the bottom right corner of the screen and quickly clicking the choice you want from the pop-up menu that appears directly above.
For everything else - your Inventory, Family Album, Badges, Collections, Gift Box, and Missions - you would first have to click on the Backpack in the bottom corner of the screen, wait for a new menu to appear in the center of the screen (a large menu, mind you, that is at times very unwilling to load at all), and then click on the particular icon you wanted, only to have to wait for its specific window to appear as well.
Melding the two together this week, Zynga is beginning a slow roll-out of an updated "Inventory Toolbar," according to FrontierVille Legend. This Inventory Toolbar functions in the exact same way as the Arrow Toolbar, in that you'll be able to click on the Backpack to instantly see a list of small icons appear above it, granting you one click (read: faster) access to your Missions menu, your inventory, your Badges, and so on. This may not seem like a huge change, but now that you'll have to load one less window to complete many tasks in the game, it should save everyone a bit of time overall.
Again, while most users already have the updated Backpack icon (with the small arrow in the top right corner of the icon), the actual toolbar that pops up above it may not be available to you just yet. Be patient, however, and it will come to you in time.
For everything else - your Inventory, Family Album, Badges, Collections, Gift Box, and Missions - you would first have to click on the Backpack in the bottom corner of the screen, wait for a new menu to appear in the center of the screen (a large menu, mind you, that is at times very unwilling to load at all), and then click on the particular icon you wanted, only to have to wait for its specific window to appear as well.
Melding the two together this week, Zynga is beginning a slow roll-out of an updated "Inventory Toolbar," according to FrontierVille Legend. This Inventory Toolbar functions in the exact same way as the Arrow Toolbar, in that you'll be able to click on the Backpack to instantly see a list of small icons appear above it, granting you one click (read: faster) access to your Missions menu, your inventory, your Badges, and so on. This may not seem like a huge change, but now that you'll have to load one less window to complete many tasks in the game, it should save everyone a bit of time overall.
Again, while most users already have the updated Backpack icon (with the small arrow in the top right corner of the icon), the actual toolbar that pops up above it may not be available to you just yet. Be patient, however, and it will come to you in time.
FrontierVille: RewardVille items revealed in full (many re-releases included)
Over the weekend, we gave you a sneak peek of items that we assumed would be part of FrontierVille's section of Zynga's new RewardVille rewards program. For those that are unfamiliar with this upcoming program, RewardVille will reward players for their loyalty by giving them zCoins that can be spent on (mostly) exclusive rewards in all sorts of Zynga games, including FrontierVille.
In our first look, we assumed that items like the Varmint Target and Spittoon would be a part of this RewardVille program, and that was correct. FrontierVille Legend has uncovered the complete list of initial rewards being given out for the game - all three pages of them. Most of these items are entirely new, and apparently exclusive to the RewardVille program, while others (like the Crooked Target Fence or Pet Rocks are second chance items that were first given away as part of the zLotto game that look place a few months ago. There are even some items here that were originally available in the store for Horseshoes, but have since expired from the market.
There will plenty of items to choose from (22 different items to start) ranging from just 16 zCoins in price all the way up to those costing 200 zCoins. Of course, you won't be able to earn the most expensive items in a single day, but if you'd like to take a look at the complete offerings available, meet us behind the break for screenshots.
The full list of available items at the launch of RewardVille look to be as follows:
Pet Rocks - 32 zCoins
Whiskey Jugs - 48 zCoins
Varmint Target - 40 zCoins
Spittoon - 16 zCoins
Rag Doll - 18 zCoins
Crooked Target Fence - 24 zCoins
Axe Target - 48 zCoins
Smoke Signaler - 72 zCoins
Jack-in-the-Box - 58 zCoins
Lemonade Stand - 96 zCoins
Brown Poop-cart - 77 zCoins
Duck Pinwheel - 64 zCoins
Zynga Buggy - 80 zCoins
Sewing Machine - 100 zCoins
Messy Table - 120 zCoins
Frontier Fountain - 110 zCoins
Liberty Cannon - 120 zCoins
Mystery Animal Crate - 130 zCoins
Jack Statue - 120 zCoins
Grey Squirrel - 140 zCoins
Pink Buggy - 160 zCoins
Ring of Fire - 200 zCoins
For the most dedicated of players, this list might be a little disappointing, considering how many items have actually been released in the game previously. We can only hope that with time, Zynga will create more 100% new items to add to this line-up of rewards, and we'll make sure to let you know if and when they do.
First though, Zynga has to launch RewardVille in the first place, and as the service is still a work in progress, any of these items can be removed and replaced, so keep that in mind. This serves more as a simple preview and "best guess" than as a guarantee.
In our first look, we assumed that items like the Varmint Target and Spittoon would be a part of this RewardVille program, and that was correct. FrontierVille Legend has uncovered the complete list of initial rewards being given out for the game - all three pages of them. Most of these items are entirely new, and apparently exclusive to the RewardVille program, while others (like the Crooked Target Fence or Pet Rocks are second chance items that were first given away as part of the zLotto game that look place a few months ago. There are even some items here that were originally available in the store for Horseshoes, but have since expired from the market.
There will plenty of items to choose from (22 different items to start) ranging from just 16 zCoins in price all the way up to those costing 200 zCoins. Of course, you won't be able to earn the most expensive items in a single day, but if you'd like to take a look at the complete offerings available, meet us behind the break for screenshots.
The full list of available items at the launch of RewardVille look to be as follows:
Pet Rocks - 32 zCoins
Whiskey Jugs - 48 zCoins
Varmint Target - 40 zCoins
Spittoon - 16 zCoins
Rag Doll - 18 zCoins
Crooked Target Fence - 24 zCoins
Axe Target - 48 zCoins
Smoke Signaler - 72 zCoins
Jack-in-the-Box - 58 zCoins
Lemonade Stand - 96 zCoins
Brown Poop-cart - 77 zCoins
Duck Pinwheel - 64 zCoins
Zynga Buggy - 80 zCoins
Sewing Machine - 100 zCoins
Messy Table - 120 zCoins
Frontier Fountain - 110 zCoins
Liberty Cannon - 120 zCoins
Mystery Animal Crate - 130 zCoins
Jack Statue - 120 zCoins
Grey Squirrel - 140 zCoins
Pink Buggy - 160 zCoins
Ring of Fire - 200 zCoins
For the most dedicated of players, this list might be a little disappointing, considering how many items have actually been released in the game previously. We can only hope that with time, Zynga will create more 100% new items to add to this line-up of rewards, and we'll make sure to let you know if and when they do.
First though, Zynga has to launch RewardVille in the first place, and as the service is still a work in progress, any of these items can be removed and replaced, so keep that in mind. This serves more as a simple preview and "best guess" than as a guarantee.
FrontierVille: Earn a free Apple Tree from the FrontierVille fan page
Just minutes ago, Zynga launched a new FrontierVille fan page giveaway on Facebook. We've seen a few of these in the past - giving away things like free Food energy items - or even a free Ox, but this time, the freebie is much more organic, and comes in the form of a free Apple Tree.
While an Apple Tree might seem like a fairly useless gift, as most established FrontierVille players have plenty of them to go around on their Homesteads, this is actually a fairly nice gift, in terms of monetary value, as you'll have to pay 800 coins to purchase a single Apple Tree from the game's marketplace (or 760 coins if you have the "Rithmatic" store discount school lesson activated on your account).
Plus, if this is anything like the free Ox we received towards the beginning of the month, it could be that we as players will need a lot of Apple Trees for a quest or mission that will be released in the near future, and that Zynga is simply trying to prepare us, or give us a silent warning. After all, the free Ox came at a time when users were preparing to sell 50 of them as part of the New Years Resolution missions. Could this be another preview of things to come, or is it just a coincidence?
Either way, you can claim your free Apple Tree by heading over to the FrontierVille fan page on Facebook, or by simply clicking on this link. Your free Apple Tree will load into your inventory the next time you play the game. Claim one fast - it will likely only be available as a freebie for a limited time.
Have you already claimed your free Apple Tree in FrontierVille? Do you think this item has any significance to a future mission, or is it just something Zynga has released to pass the time?
While an Apple Tree might seem like a fairly useless gift, as most established FrontierVille players have plenty of them to go around on their Homesteads, this is actually a fairly nice gift, in terms of monetary value, as you'll have to pay 800 coins to purchase a single Apple Tree from the game's marketplace (or 760 coins if you have the "Rithmatic" store discount school lesson activated on your account).
Plus, if this is anything like the free Ox we received towards the beginning of the month, it could be that we as players will need a lot of Apple Trees for a quest or mission that will be released in the near future, and that Zynga is simply trying to prepare us, or give us a silent warning. After all, the free Ox came at a time when users were preparing to sell 50 of them as part of the New Years Resolution missions. Could this be another preview of things to come, or is it just a coincidence?
Either way, you can claim your free Apple Tree by heading over to the FrontierVille fan page on Facebook, or by simply clicking on this link. Your free Apple Tree will load into your inventory the next time you play the game. Claim one fast - it will likely only be available as a freebie for a limited time.
Have you already claimed your free Apple Tree in FrontierVille? Do you think this item has any significance to a future mission, or is it just something Zynga has released to pass the time?
Thursday, January 5, 2012
FrontierVille Doghouse Quests: Everything you need to know
Just today, we brought you the news that a new Doghouse would be coming to FrontierVille. Well, it didn't take long for that "coming soon" to turn into reality, as a series of five new Doghouse quests have started rolling out in FrontierVille. Note: This is a slow rollout, as all tend to be in the game, so if you don't see this update available in your game when you login, be patient as you should get it sooner or later.
We have the preliminary information regarding these five quests, but remember, as they are so new (and are unavailable to all users as of this writing), things are subject to change at any time.
For the first part of this quest, you'll need to chop down a few trees, and will be introduced to an "old dog," that looks to come in the form of a Basset Hound.
Chop Trees 15 Times
Clear 10 Debris
Move the Old Dog
The rewards for completing this first quest are simple - 200 XP and 100 Food.
Part II of V has you collecting a few items, but it isn't anything too overwhelming.
Visit 10 Neighbors
Have a Doghouse
Collect 15 Dog Collars
Details right now are slim as to how much the Doghouse costs or how it will be built. We assume this will be another complex building project, requiring multiple collectible items to complete, and we'll make sure to bring you a validation (or a correction, if applicable) of that prediction as soon as we know more. Meanwhile, you'll be able to ask your friends to send you the Dog Collars. Your rewards for finishing this quest are 300 XP and 100 coins.
Part III of V will be one that will likely take users quite a bit of time, if they don't participate in the ideology of having tons of adult animals on hand at all times.
Sell 30 Adult Sheep
Sell 30 Adult Goats
Clobber 5 Snakes
If you don't have enough Sheep and Goats already on your land, make sure to browse through your inventory for extras, as you might have received them from various quest rewards on the news feed and then forgot you had them. You can also simply purchase both from the store and raise them to adulthood by feeding. Finishing this quest offers you 350 XP and a Wooden Fire Hydrant, a new decorative item made available only through this quest set (as of this writing).
Moving on, Part IV of V will ask you to harvest some crops that we haven't needed since Valentine's Day.
Harvest 30 White Roses
Have 1 Peppermint Extract
Collect 15 Scrub Brushes
The Peppermint Extract is available as the trade-in prize of the Peppermint Collection, while you'll need to ask your friends to send you the Scrub Brushes to finish this quest. Doing so will reward you with 450 XP and 300 Wood.
Finally, Part V of V will finish this quest set by asking you sell more animals, and place your Dog inside its new Doghouse.
Sell 15 Adult Oxen
Place Dog in Doghouse
Collect 2 Daily Bonuses from the Doghouse
Finishing all three of these tasks will reward you with your final prizes - 500 XP and 500 coins.
While these prizes may not be the best we've seen from FrontierVille mission sets in the past, the introduction of man's best friend to the game should be more than enough to make up for the amount of item collecting or animal selling that we have to do with this one. Of course, whether or not that's ultimately the case will be up to you.
Check out the rest of our FrontierVille Cheats & Tips right here.
We have the preliminary information regarding these five quests, but remember, as they are so new (and are unavailable to all users as of this writing), things are subject to change at any time.
For the first part of this quest, you'll need to chop down a few trees, and will be introduced to an "old dog," that looks to come in the form of a Basset Hound.
Chop Trees 15 Times
Clear 10 Debris
Move the Old Dog
The rewards for completing this first quest are simple - 200 XP and 100 Food.
Part II of V has you collecting a few items, but it isn't anything too overwhelming.
Visit 10 Neighbors
Have a Doghouse
Collect 15 Dog Collars
Details right now are slim as to how much the Doghouse costs or how it will be built. We assume this will be another complex building project, requiring multiple collectible items to complete, and we'll make sure to bring you a validation (or a correction, if applicable) of that prediction as soon as we know more. Meanwhile, you'll be able to ask your friends to send you the Dog Collars. Your rewards for finishing this quest are 300 XP and 100 coins.
Part III of V will be one that will likely take users quite a bit of time, if they don't participate in the ideology of having tons of adult animals on hand at all times.
Sell 30 Adult Sheep
Sell 30 Adult Goats
Clobber 5 Snakes
If you don't have enough Sheep and Goats already on your land, make sure to browse through your inventory for extras, as you might have received them from various quest rewards on the news feed and then forgot you had them. You can also simply purchase both from the store and raise them to adulthood by feeding. Finishing this quest offers you 350 XP and a Wooden Fire Hydrant, a new decorative item made available only through this quest set (as of this writing).
Moving on, Part IV of V will ask you to harvest some crops that we haven't needed since Valentine's Day.
Harvest 30 White Roses
Have 1 Peppermint Extract
Collect 15 Scrub Brushes
The Peppermint Extract is available as the trade-in prize of the Peppermint Collection, while you'll need to ask your friends to send you the Scrub Brushes to finish this quest. Doing so will reward you with 450 XP and 300 Wood.
Finally, Part V of V will finish this quest set by asking you sell more animals, and place your Dog inside its new Doghouse.
Sell 15 Adult Oxen
Place Dog in Doghouse
Collect 2 Daily Bonuses from the Doghouse
Finishing all three of these tasks will reward you with your final prizes - 500 XP and 500 coins.
While these prizes may not be the best we've seen from FrontierVille mission sets in the past, the introduction of man's best friend to the game should be more than enough to make up for the amount of item collecting or animal selling that we have to do with this one. Of course, whether or not that's ultimately the case will be up to you.
Check out the rest of our FrontierVille Cheats & Tips right here.
Tuesday, January 3, 2012
FrontierVille: Trouble with 37x37 Land Expansion Goals? Finish the Foundry first
Fox Cannon
Several disgruntled players have reported in to FrontierVille Info that they are stuck in one FrontierVille Goal: The Hideout. It's part of the 37x37 Land Expansion Goals, and players who happen to be stuck here coincidentally have yet to complete the Foundry Goals from months ago. The thing is, the Foundry Goal titled "Fox Hunt" is where players unlock and first use the Fox Cannon. While we think you can gather what must be done, we'll give a hint: In order to complete The Hideout, you must have completed the Fox Hunt from the Foundry missions. If this doesn't help, take it to the forums and hope that someone can hear you above the Canning Goal revolts.
Have you had trouble with the Fox Cannon Goals? If this didn't help, but something else did,
Several disgruntled players have reported in to FrontierVille Info that they are stuck in one FrontierVille Goal: The Hideout. It's part of the 37x37 Land Expansion Goals, and players who happen to be stuck here coincidentally have yet to complete the Foundry Goals from months ago. The thing is, the Foundry Goal titled "Fox Hunt" is where players unlock and first use the Fox Cannon. While we think you can gather what must be done, we'll give a hint: In order to complete The Hideout, you must have completed the Fox Hunt from the Foundry missions. If this doesn't help, take it to the forums and hope that someone can hear you above the Canning Goal revolts.
Have you had trouble with the Fox Cannon Goals? If this didn't help, but something else did,
Tuesday, December 27, 2011
Did FarmVille kill All My Children and One Life to Live?
It appears that Zynga and its FarmVille franchise have drawn middle-aged mothers' eyes from the TV set to the computer screen. AdWeek reports that ABC's imminent closure of both All My Children and One Life to Live is thanks to Zynga's 259 million fans of games like CityVille and FrontierVille. Both shows have been doomed to enternal rest this coming Sept., while Mark Pincus and crew have experienced record turnouts that blow these lunchtime serial dramas away.
AdWeek cites that between 2007 and 2011, the ratings for these two decades-old programs plummeted in the 25 to 54-year-old demographic. (Does that sound familiar?) All the while, the monthly player base for FarmVille peaked at 80 million in early 2010 and CityVille peaked at over 100 million players later that year. "Women at home used to have these virtual friends, these soap stars," Maria Bailey, author of Mom 3.0, said to AdWeek. "Now their virtual friends have come alive, and they don't need one-way conversations. I grew up on Susan Lucci, but Susan Lucci doesn't talk back to me."
While this is all, of course, speculation, the primary demographics for both soaps and social games do match almost exactly. Is it a coincidence that as Susan Lucci slowly drifted from the minds of mommies in their late 30s, a digital farm was there to fill the void? Possibly, but maybe ABC should have taken a cue from England's ATV.
AdWeek cites that between 2007 and 2011, the ratings for these two decades-old programs plummeted in the 25 to 54-year-old demographic. (Does that sound familiar?) All the while, the monthly player base for FarmVille peaked at 80 million in early 2010 and CityVille peaked at over 100 million players later that year. "Women at home used to have these virtual friends, these soap stars," Maria Bailey, author of Mom 3.0, said to AdWeek. "Now their virtual friends have come alive, and they don't need one-way conversations. I grew up on Susan Lucci, but Susan Lucci doesn't talk back to me."
While this is all, of course, speculation, the primary demographics for both soaps and social games do match almost exactly. Is it a coincidence that as Susan Lucci slowly drifted from the minds of mommies in their late 30s, a digital farm was there to fill the void? Possibly, but maybe ABC should have taken a cue from England's ATV.
Sunday, December 25, 2011
Have FrontierVille's storage buildings ruined our chance of completing goals?
While at first glance, FrontierVille's newest Orchard and Big Barn storage options seem fantastic, there are a few bugs and issues that have already cropped up relating to their release. For one, it seems that due to a bug (or an oversight on Zynga's part), if you finish the completion of the upgrade to the Big Barn, you are unable to complete the Shower Goals for Captain Flintlock and his soldiers.
For one of Captain Flintlock's goals, you're asked to collect the Daily Bonus from the Barn five times. But what if you upgrade to the Big Barn? Guess what - your bonus collecting doesn't count. It makes sense, as technically you are collecting from a changed building, but in the process, users like myself are now finding themselves at a literal standstill, with the only option being to waste building materials, coins and wood to build a second barn just to collect its daily bonus.
What's more concerning though is what these animal and tree storage buildings are doing to the social aspects of goals - those that require you to visit neighbors' homesteads to tend animals or trees. As an example, in the Big Barn Goal series, you are asked to "Tend 20 Neighbor Apple Trees." I personally found this normally simple task to be an incredibly time consuming one, as traveling from Homestead to Homestead, I found that all of my friends had stored every Apple Tree in their Orchard, and with no way for me to interact with it, I had to move on. It was only after traveling to the Homesteads of friends who have long quit playing the game that I was able to finish.
This could wind up being the case for most every animal and every tree in the game, and will only become worse as time wears on and more and more players finish their Orchards or Animal Storage buildings. Unless Zynga adds a way for users to interact with the items inside our friends' buildings, you'll need to rely on non-playing friends to accomplish most tasks (but isn't the entire point of social games to play games with neighbors that are active?). Either that, or hope that some of your friends are kind enough to pull animals or trees out of their storage buildings when they know a quest like that is active.
Even then, we shouldn't have to do that, should we? Yes, the idea of teamwork would have you remove cows or oxen from the Big Barn when you know your friends will come looking for them, but it's still a step that I believe shouldn't be necessary in the first place. More free space on our land is great, but when we can't simply pass the game's many goals to make any progress, suddenly that extra space doesn't seem so important.
Have you started to have any issues when visiting friends, and not finding the items you need to tend for quests? Would you like Zynga to add a way to interact with animals in your friends' buildings, or should they simply stop requiring us to tend our friends' animals and trees?
For one of Captain Flintlock's goals, you're asked to collect the Daily Bonus from the Barn five times. But what if you upgrade to the Big Barn? Guess what - your bonus collecting doesn't count. It makes sense, as technically you are collecting from a changed building, but in the process, users like myself are now finding themselves at a literal standstill, with the only option being to waste building materials, coins and wood to build a second barn just to collect its daily bonus.
What's more concerning though is what these animal and tree storage buildings are doing to the social aspects of goals - those that require you to visit neighbors' homesteads to tend animals or trees. As an example, in the Big Barn Goal series, you are asked to "Tend 20 Neighbor Apple Trees." I personally found this normally simple task to be an incredibly time consuming one, as traveling from Homestead to Homestead, I found that all of my friends had stored every Apple Tree in their Orchard, and with no way for me to interact with it, I had to move on. It was only after traveling to the Homesteads of friends who have long quit playing the game that I was able to finish.
This could wind up being the case for most every animal and every tree in the game, and will only become worse as time wears on and more and more players finish their Orchards or Animal Storage buildings. Unless Zynga adds a way for users to interact with the items inside our friends' buildings, you'll need to rely on non-playing friends to accomplish most tasks (but isn't the entire point of social games to play games with neighbors that are active?). Either that, or hope that some of your friends are kind enough to pull animals or trees out of their storage buildings when they know a quest like that is active.
Even then, we shouldn't have to do that, should we? Yes, the idea of teamwork would have you remove cows or oxen from the Big Barn when you know your friends will come looking for them, but it's still a step that I believe shouldn't be necessary in the first place. More free space on our land is great, but when we can't simply pass the game's many goals to make any progress, suddenly that extra space doesn't seem so important.
Have you started to have any issues when visiting friends, and not finding the items you need to tend for quests? Would you like Zynga to add a way to interact with animals in your friends' buildings, or should they simply stop requiring us to tend our friends' animals and trees?
Sunday, October 2, 2011
Pioneer Trail Bug Report: Lost progress bug is being squashed
If you've been playing Pioneer Trail (even when it was FrontierVille) for any considerable amount of time, I'd be surprised if you hadn't suffered from a rollback issue or two, or some other form of game/fun-breaking bug. If not, you're liable to run into one now, as a widespread issue has broken out in the game, causing users to lose considerable amounts of progress on goals. This is apparently such a large issue that the majority of the game's official forums has been branded with posts and banners about the issue, but Zynga is here to let you know that help is on the way.
Specifically, we're told this by customer service:
"We have received a high number of inquiries about players losing progress in the game and seeing old missions come back. We apologize for the problem and have our developers looking at the problem now.
There's no need to submit a help ticket for this matter, as we plan on correcting this problem on our end for all affected players. We request if you are having this problem to try again in a few hours (or even later today) to see if your progress has been returned. If this problem has occurred for you, please simply click the "vote to fix" button, this will alert us that you were affected."
Essentially, what this means is that you don't need to contact Zynga Customer Support to fix this issue, as supposedly everything will be placed back to normal on Zynga's end without any input from us. That is, the "game knows" where you were when the bug first hit, and will revert you back to the proper state when the bug has been fixed. As for the time table, things aren't progressing as quickly as we would have hoped. As of yesterday morning, the issue was still being worked on by developers, but a proper fix hadn't actually been pushed out.
While you're waiting for the issue to be resolved, I'd suggest simply not playing the game (or doing anything significant, that you would be upset about having to repeat). Keep checking back with the game's official forums for updates as to the progress of the bug fix, and we'll make sure to let you know if anything significant happens between now and then.
Have you been hit by this "lost progress" bug? How far did it push you back? Let us know in the comments.
Specifically, we're told this by customer service:
"We have received a high number of inquiries about players losing progress in the game and seeing old missions come back. We apologize for the problem and have our developers looking at the problem now.
There's no need to submit a help ticket for this matter, as we plan on correcting this problem on our end for all affected players. We request if you are having this problem to try again in a few hours (or even later today) to see if your progress has been returned. If this problem has occurred for you, please simply click the "vote to fix" button, this will alert us that you were affected."
Essentially, what this means is that you don't need to contact Zynga Customer Support to fix this issue, as supposedly everything will be placed back to normal on Zynga's end without any input from us. That is, the "game knows" where you were when the bug first hit, and will revert you back to the proper state when the bug has been fixed. As for the time table, things aren't progressing as quickly as we would have hoped. As of yesterday morning, the issue was still being worked on by developers, but a proper fix hadn't actually been pushed out.
While you're waiting for the issue to be resolved, I'd suggest simply not playing the game (or doing anything significant, that you would be upset about having to repeat). Keep checking back with the game's official forums for updates as to the progress of the bug fix, and we'll make sure to let you know if anything significant happens between now and then.
Have you been hit by this "lost progress" bug? How far did it push you back? Let us know in the comments.
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