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Showing posts with label MafiaWars. Show all posts
Showing posts with label MafiaWars. Show all posts

Friday, February 10, 2012

Cafe World: Free Grill Father Super Stove when you level up in Mafia Wars

In Cafe World, Super Stoves streamline cooking in the game into a one-click process, but harnessing that convenience costs 32 Cafe Cash. There's also a suited up version, called the Grill Father, that goes for 35 Cafe Cash. This puts it somewhere around $4-5 per stove.

But you can get the Grill Father for free by leveling up 5 times in Mafia Wars. New players will have to make it to Level 15. To get started, look for the tiny icon of the Grill Father Super Stove on the left side of your Cafe World game screen. Click on the notice (image above) and answer "Yes" to be redirected to the Mafia Wars game.

Friday, February 3, 2012

Mafia Wars Italy Cooked Books: Where to find them

mafia wars italy cooked book
If there's one thing that's likely to stand in your way of making progress in Mafia Wars, it's those darn consumable items required to complete jobs and defeat bosses. Just when you thought you were done with hunting down consumables, Mafia Wars Italy arrives and everyone's been on the hunt for severed pinkies and other new consumable items to get the job done.

You'll need Cooked Books to complete the 'Snag a Lucrative Disposal Contract' job in Mafia Wars Italy Region 5 Napoli.
mafia wars cooked book
You'll need a total of 89 Mafia Wars Cooked Books to master all four levels of the 'Snag a Lucrative Disposal Contract' job. That breaks down into the following per mastery level:

Bronze : 13 Cooked Books needed
Silver : 17 Cooked Books needed
Gold : 25 Cooked Books needed
Ruby : 34 Cooked Books needed

Mafia Wars Cooked Books are not available as gifts and cannot be traded. There are two ways to find this significant item:

1. Complete the 'Blackmail A Track Official' job in Region 4: Palermo.
2. Complete the 'Interrogate a Lackey' job in Region 4: Palermo.

Mafia Wars Italy Hidden Charges: Where to look for them

mafia wars italy hidden charges
If there's one thing that's likely to stand in your way of making progress in Mafia Wars, it's those darn consumable items required to complete jobs and defeat bosses. Just when you thought you were done with hunting down consumables, Mafia Wars Italy arrives and everyone's been on the hunt for severed pinkies and other new consumable items to get the job done.

Depending on your path, you'll need Hidden Charges to complete the 'Support Your Local Hooligan Firm' or the 'Blow Up a Police Station' jobs in Mafia Wars Italy Region 5: Napoli.
mafia wars italy hidden charges
You'll need a total of 112 Hidden Charges to master all four levels of the 'Support Your Local Hooligan Firm' job. That breaks down into the following per mastery level:

Bronze : 17 Hidden Charges needed
Silver : 20 Hidden Charges needed
Gold : 25 Hidden Charges needed
Ruby : 50 Hidden Charges needed

The 'Blow Up a Police Station' job requires a total of 91 Hidden Charges:

Bronze : 15 Hidden Charges needed
Silver : 17 Hidden Charges needed
Gold : 25 Hidden Charges needed
Ruby : 34 Hidden Charges needed

Hidden Charges are not available as gifts and cannot be traded. There is only one way to find these missing explosive devices:

1. Complete the 'Snag a Lucrative Disposal Contract' job in Region 5: Napoli.

Thursday, February 2, 2012

Mafia Wars cited as inspiration for new Shenmue social game

As much as serious gamers like to brush off Facebook games like FarmVille and Mafia Wars -- usually dismissing them with a wave of the hand, saying 'they're not really games," -- the hard truth is that these so-called 'un-games' are having a major impact on the traditional video game space.

Aside from games like Madden, Assassin's Creed and Dragon Age making the jump to Facebook, Yu Suzuki, the creator of classic video games such as Space Harrier, Outrun, Virtua Fighter and the Shenmue series, says he decided to create a socialized version of Shenmue -- called Shenmue City -- after playing Zynga's text-based role-playing game Mafia Wars on Facebook.

Suzuki says he made the game because he wanted to revisit the world of Shenmue without the monumental investment required to make a full-fledged Shenmue game. Keeping in mind that Suzuki spent $70 million on the original Shenmue for Dreamcast (which was a disappointment sales-wise) it's understandable -- and enlightened even -- that this same guy was willing to create an extension of the franchise without the big budget. And, it's clear that many other developers have been toying with the same idea.

From a larger perspective, we're clearly seeing the beginning of what could be possible with big brands -- household names and otherwise -- on Facebook. And it all points toward what analysts and industry insiders have been saying for the past six months -- we're gearing up for a brand Blitzkrieg on Facebook in 2011. Stay tuned.

Wednesday, February 1, 2012

Have Zynga's FarmVille and FrontierVille become more like 'BegVille?'

Beg for those items!
Alright, so it isn't Deliverance bad yet. But since quests have been recently added to FarmVille, the community has responded less than favorably, if a recent poll on the forums is any indication. With 470 votes as of this writing, 37 percent of them have claimed that Quests in FarmVille are "Not for me." While this is isn't necessarily an overwhelming majority, it most definitely speaks to how a large number of farmers might feel about the relatively new feature.

And despite a pretty small majority voting against Quests in their game, the rest of thread seems to imply a much worse situation with some commenters alluding to FrontierVille, which many claim has too many Goals. But that isn't their only beef with Quests and Goals. It seems as if a large amount of players are unhappy with how quests operate with one player writing, "Not in favour... especially if they involve constant begging from neighbours all the time. Lately, we seem to do that 90% of the time as it is. They should change the name of the game to BegVille."

"BegVille," huh? Let's get a better understanding of (and a way to stop) this interesting, chuckle-worthy moniker after the break.

FarmVille Quest Poll
What the forum member seems to have meant by calling both FrontierVille and FarmVille "BegVille" is that he feels too many of the requirements in both Goals and Quests involve asking our friends for various items that are essentially intangible in the game world. For instance, FrontierVille's recent "Playtime" Timed Mission requires players to ask their friends for 20 items in just 48 hours. While this is vastly easier thanks to the new Zynga Message Center, it's still a daunting quest to finish. And the same goes for the Winter Wonderland Quest in FarmVille, which asks farmers to tap their friends for items at nearly every turn.

And what does this get us? A nearly endless list of requests in our Message Center nearly every time we log into either FarmVille or FrontierVille. Games like Cafe World and Mafia Wars aren't off the hook either, but we'll get back to them.

FarmVille Quests
Unfortunately for some and a good old time for others, this is intrinsic to Zynga's quest design and, quite frankly, one of the few things that keeps the precious "social element" in its games. There is always Gifting, but is sending a generic message to your friend truly social? Without these item requests, players wouldn't interact with one another outside of random visits in FrontierVille (most of which are driven by Goals anyway) and Co-Op Jobs in FarmVille. Wait, that's it!

While some players think thousands of item requests are fine and dandy, there's a large amount of us that want something more... interactive. Cafe World has its Catering Orders, Mafia Wars has its Secret Missions and FarmVille has its Co-Op Crafting Jobs yet none of them are integral to our progress in each game. They can easily be ignored in the wake of hundreds of crops, recipes and odd jobs to master. It's only FrontierVille, the major culprit, that doesn't feature something similar.

Secret Santa
With that being said, why not make collaboration as rich a source of XP and items as personal bests like Mastery? For instance, take the recent Headless Horseman Goals for Halloween in FrontierVille. Instead of each homestead having its very own Horseman (though, he did appear in friends' homesteads, which is a start) for pioneers to defeat with the "help" of friends, why not make the Horseman a collective enemy to defeat with a progress bar much like Cafe World's Catering Jobs or FarmVille Co-Ops?

Players would rally their friends to gather the required items to contribute to a collective achievement rather than a personal one, rewarding everyone involved with coins and rare items rather than the individual. Or if you're that attached to your rare items, these Quests could easily be repeatable with a randomized loot system and Mastery (I'm looking at you, Secret Missions). And what do you know, it's a brand new way to progress through your game that actually involves your friends working toward a larger goal.

Obviously, this is far from limited to holiday events and would require some creativity from the games' respective design teams to think up new ideas for collaborative missions that fit into each game's world (bandits in FrontierVille, anyone?). Not to mention that this type of Quest would be released way less frequently than what's possible with the current Quests. But if that's what it takes to keep players from calling these games names like "BegVille," I'm willing to wait. Are you?

Friday, January 13, 2012

Love Mafia Wars? Then prove it and join the "I Love Mafia Wars" Family

Well, do you? Then Zynga is asking you to prove your devotion and join the brand new "I Love Mafia Wars" Family for exclusive benefits. However, signing up requires what some players would deem the unthinkable: providing your e-mail and mailing address to Zynga (especially since the fiasco earlier this season). For those who are OK with giving that information up, enticing benefits await them like:

    Beta access to new features and releases (you'll be one of the first)
    Exclusive Contests and Prizes for members
    Email notifications of upcoming features
    Priority registration to MW Fan events
    Periodic "Member Only" promotions
    Other Benefits to come!


To guaranteed access to beta content before anyone else is certainly appealing, but is worth giving up your e-mail much less you mailing address? That's up for you to decide, but mobsters who are already interested can sign up right here. Now, if only a program like this was around when those premium MADE in Vegas tickets were still on sale. As for some of the "other benefits to come," how does early access to this supposed Mafia Wars 2 sound?