Cafe World lotto ticket
Cafe World has just granted all of their fans one free lotto ticket. This lotto ticket can be claimed by clicking here. Once you click that link, you'll be presented with a Fan Club Lotto ticket like the one above. There are three spaces that can be clicked on (or "scratched off") that can give you a surprise, but you can only scratch off one space per ticket.. According to the Cafe World wall, this lotto ticket can grant coins, Cafe Cash, or even items. When we scratched ours off, we got one free Cafe Cash. Become a fan of Cafe World and click here to claim your free lotto ticket.
Showing posts with label cafe world. Show all posts
Showing posts with label cafe world. Show all posts
Monday, February 13, 2012
Friday, February 10, 2012
Cafe World: Free Grill Father Super Stove when you level up in Mafia Wars
In Cafe World, Super Stoves streamline cooking in the game into a one-click process, but harnessing that convenience costs 32 Cafe Cash. There's also a suited up version, called the Grill Father, that goes for 35 Cafe Cash. This puts it somewhere around $4-5 per stove.
But you can get the Grill Father for free by leveling up 5 times in Mafia Wars. New players will have to make it to Level 15. To get started, look for the tiny icon of the Grill Father Super Stove on the left side of your Cafe World game screen. Click on the notice (image above) and answer "Yes" to be redirected to the Mafia Wars game.
But you can get the Grill Father for free by leveling up 5 times in Mafia Wars. New players will have to make it to Level 15. To get started, look for the tiny icon of the Grill Father Super Stove on the left side of your Cafe World game screen. Click on the notice (image above) and answer "Yes" to be redirected to the Mafia Wars game.
Cafe World: Dinner at Twilight Eclipse is a guys-only affair
Cafe World Twilight
We haven't seen a Twilight Eclipse release since Crowdstar's Happy Pets and Happy Aquarium sets earlier this month. But just when we thought the Twilight fever has passed, Zynga's Cafe World comes out with 27 new decor pieces for Team Edward and Team Jacob. And like the Crowdstar sets, Bella is strangely absent...
Cafe World Twilight Gifts
There's also three new giftable snacks: Garlic Necklace, Apple of Temptation, and Vampire Staked Steak. The last of which, is also a new cafe recipe which earns 2,010 Coins from 335 servings in one day.
Cafe World Vampire Staked Steak
For those who want to collect both Twilight hunks, Edward is listed as Twinkling Vampire, is animated to sparkle, and costs 15 Cafe Cash. Jacob is the shirtless, Transforming Werewolf and costs 16 Cafe Cash. The most expensive premium item is the Red Plasma Fountain, which costs 18 Cafe Cash. For regular currency, the honor goes to the Vamperial Throne, which costs 35,000 Coins.
Cafe World Twilight decor
And for a bit of a heads-up, while the Blood and Bats Entrance looks like it should be a blood-dripping doorway, it actually doesn't move. So if you're thristing for the red ooze effect, grab A Family Portrait for 3 Cafe Cash under the windows section instead.
We haven't seen a Twilight Eclipse release since Crowdstar's Happy Pets and Happy Aquarium sets earlier this month. But just when we thought the Twilight fever has passed, Zynga's Cafe World comes out with 27 new decor pieces for Team Edward and Team Jacob. And like the Crowdstar sets, Bella is strangely absent...
Cafe World Twilight Gifts
There's also three new giftable snacks: Garlic Necklace, Apple of Temptation, and Vampire Staked Steak. The last of which, is also a new cafe recipe which earns 2,010 Coins from 335 servings in one day.
Cafe World Vampire Staked Steak
For those who want to collect both Twilight hunks, Edward is listed as Twinkling Vampire, is animated to sparkle, and costs 15 Cafe Cash. Jacob is the shirtless, Transforming Werewolf and costs 16 Cafe Cash. The most expensive premium item is the Red Plasma Fountain, which costs 18 Cafe Cash. For regular currency, the honor goes to the Vamperial Throne, which costs 35,000 Coins.
Cafe World Twilight decor
And for a bit of a heads-up, while the Blood and Bats Entrance looks like it should be a blood-dripping doorway, it actually doesn't move. So if you're thristing for the red ooze effect, grab A Family Portrait for 3 Cafe Cash under the windows section instead.
Wednesday, February 1, 2012
FarmVille creator Zynga and Citi join forces for exclusive game rewards
Mystery Animal Crate Lightning Stove
Citi Bank cardholders will be delighted when they check their ThankYou Rewards account today. Well, those that happen to be social gamers, that is. Zynga announced today that it has joined forces with Citi to add a new category of ThankYou Rewards to Citi's long list of goodies: virtual items. Starting immediately, players of hit Zynga games like FarmVille, FrontierVille and Cafe World can redeem their ThankYou Points for exclusive items in several of the company's Facebook games. Starting at 600 ThankYou points, players can begin to redeem virtual rewards as well as physical Zynga Game Cards for a boost to the tune of $25 for 3,500 ThankYou Points. Exclusive items in some of Zynga's games include:
FarmVille:
-Purple Harvester (1,400 Points)
-Red Pinto Horse (1,000 Points)
FrontierVille:
-Mystery Animal Crate (1,000 Points)
-Pink Deer (1,500 Points)
Cafe World:
-Lightning Stove (3,500 Points)
-Outdoor Fountain (2,000 Points)
This partnership with Citi marks Zynga's second collaboration with a credit company--the first being with American Express and its Membership Rewards Program. (This is also why some of those items might look familiar.) If this strategy catches on, expect other social game developers to hop onto Zynga's tailwind. Terry ONeil, Executive VP of North American Cards at Citi says that Zynga ThankYou Rewards keep Citi's ThankYou Point offerings relevant and meets a demand for social game rewards. I'd say hundreds of millions of players is relevant enough, wouldn't you?
Citi Bank cardholders will be delighted when they check their ThankYou Rewards account today. Well, those that happen to be social gamers, that is. Zynga announced today that it has joined forces with Citi to add a new category of ThankYou Rewards to Citi's long list of goodies: virtual items. Starting immediately, players of hit Zynga games like FarmVille, FrontierVille and Cafe World can redeem their ThankYou Points for exclusive items in several of the company's Facebook games. Starting at 600 ThankYou points, players can begin to redeem virtual rewards as well as physical Zynga Game Cards for a boost to the tune of $25 for 3,500 ThankYou Points. Exclusive items in some of Zynga's games include:
FarmVille:
-Purple Harvester (1,400 Points)
-Red Pinto Horse (1,000 Points)
FrontierVille:
-Mystery Animal Crate (1,000 Points)
-Pink Deer (1,500 Points)
Cafe World:
-Lightning Stove (3,500 Points)
-Outdoor Fountain (2,000 Points)
This partnership with Citi marks Zynga's second collaboration with a credit company--the first being with American Express and its Membership Rewards Program. (This is also why some of those items might look familiar.) If this strategy catches on, expect other social game developers to hop onto Zynga's tailwind. Terry ONeil, Executive VP of North American Cards at Citi says that Zynga ThankYou Rewards keep Citi's ThankYou Point offerings relevant and meets a demand for social game rewards. I'd say hundreds of millions of players is relevant enough, wouldn't you?
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Have Zynga's FarmVille and FrontierVille become more like 'BegVille?'
Beg for those items!
Alright, so it isn't Deliverance bad yet. But since quests have been recently added to FarmVille, the community has responded less than favorably, if a recent poll on the forums is any indication. With 470 votes as of this writing, 37 percent of them have claimed that Quests in FarmVille are "Not for me." While this is isn't necessarily an overwhelming majority, it most definitely speaks to how a large number of farmers might feel about the relatively new feature.
And despite a pretty small majority voting against Quests in their game, the rest of thread seems to imply a much worse situation with some commenters alluding to FrontierVille, which many claim has too many Goals. But that isn't their only beef with Quests and Goals. It seems as if a large amount of players are unhappy with how quests operate with one player writing, "Not in favour... especially if they involve constant begging from neighbours all the time. Lately, we seem to do that 90% of the time as it is. They should change the name of the game to BegVille."
"BegVille," huh? Let's get a better understanding of (and a way to stop) this interesting, chuckle-worthy moniker after the break.
FarmVille Quest Poll
What the forum member seems to have meant by calling both FrontierVille and FarmVille "BegVille" is that he feels too many of the requirements in both Goals and Quests involve asking our friends for various items that are essentially intangible in the game world. For instance, FrontierVille's recent "Playtime" Timed Mission requires players to ask their friends for 20 items in just 48 hours. While this is vastly easier thanks to the new Zynga Message Center, it's still a daunting quest to finish. And the same goes for the Winter Wonderland Quest in FarmVille, which asks farmers to tap their friends for items at nearly every turn.
And what does this get us? A nearly endless list of requests in our Message Center nearly every time we log into either FarmVille or FrontierVille. Games like Cafe World and Mafia Wars aren't off the hook either, but we'll get back to them.
FarmVille Quests
Unfortunately for some and a good old time for others, this is intrinsic to Zynga's quest design and, quite frankly, one of the few things that keeps the precious "social element" in its games. There is always Gifting, but is sending a generic message to your friend truly social? Without these item requests, players wouldn't interact with one another outside of random visits in FrontierVille (most of which are driven by Goals anyway) and Co-Op Jobs in FarmVille. Wait, that's it!
While some players think thousands of item requests are fine and dandy, there's a large amount of us that want something more... interactive. Cafe World has its Catering Orders, Mafia Wars has its Secret Missions and FarmVille has its Co-Op Crafting Jobs yet none of them are integral to our progress in each game. They can easily be ignored in the wake of hundreds of crops, recipes and odd jobs to master. It's only FrontierVille, the major culprit, that doesn't feature something similar.
Secret Santa
With that being said, why not make collaboration as rich a source of XP and items as personal bests like Mastery? For instance, take the recent Headless Horseman Goals for Halloween in FrontierVille. Instead of each homestead having its very own Horseman (though, he did appear in friends' homesteads, which is a start) for pioneers to defeat with the "help" of friends, why not make the Horseman a collective enemy to defeat with a progress bar much like Cafe World's Catering Jobs or FarmVille Co-Ops?
Players would rally their friends to gather the required items to contribute to a collective achievement rather than a personal one, rewarding everyone involved with coins and rare items rather than the individual. Or if you're that attached to your rare items, these Quests could easily be repeatable with a randomized loot system and Mastery (I'm looking at you, Secret Missions). And what do you know, it's a brand new way to progress through your game that actually involves your friends working toward a larger goal.
Obviously, this is far from limited to holiday events and would require some creativity from the games' respective design teams to think up new ideas for collaborative missions that fit into each game's world (bandits in FrontierVille, anyone?). Not to mention that this type of Quest would be released way less frequently than what's possible with the current Quests. But if that's what it takes to keep players from calling these games names like "BegVille," I'm willing to wait. Are you?
Alright, so it isn't Deliverance bad yet. But since quests have been recently added to FarmVille, the community has responded less than favorably, if a recent poll on the forums is any indication. With 470 votes as of this writing, 37 percent of them have claimed that Quests in FarmVille are "Not for me." While this is isn't necessarily an overwhelming majority, it most definitely speaks to how a large number of farmers might feel about the relatively new feature.
And despite a pretty small majority voting against Quests in their game, the rest of thread seems to imply a much worse situation with some commenters alluding to FrontierVille, which many claim has too many Goals. But that isn't their only beef with Quests and Goals. It seems as if a large amount of players are unhappy with how quests operate with one player writing, "Not in favour... especially if they involve constant begging from neighbours all the time. Lately, we seem to do that 90% of the time as it is. They should change the name of the game to BegVille."
"BegVille," huh? Let's get a better understanding of (and a way to stop) this interesting, chuckle-worthy moniker after the break.
FarmVille Quest Poll
What the forum member seems to have meant by calling both FrontierVille and FarmVille "BegVille" is that he feels too many of the requirements in both Goals and Quests involve asking our friends for various items that are essentially intangible in the game world. For instance, FrontierVille's recent "Playtime" Timed Mission requires players to ask their friends for 20 items in just 48 hours. While this is vastly easier thanks to the new Zynga Message Center, it's still a daunting quest to finish. And the same goes for the Winter Wonderland Quest in FarmVille, which asks farmers to tap their friends for items at nearly every turn.
And what does this get us? A nearly endless list of requests in our Message Center nearly every time we log into either FarmVille or FrontierVille. Games like Cafe World and Mafia Wars aren't off the hook either, but we'll get back to them.
FarmVille Quests
Unfortunately for some and a good old time for others, this is intrinsic to Zynga's quest design and, quite frankly, one of the few things that keeps the precious "social element" in its games. There is always Gifting, but is sending a generic message to your friend truly social? Without these item requests, players wouldn't interact with one another outside of random visits in FrontierVille (most of which are driven by Goals anyway) and Co-Op Jobs in FarmVille. Wait, that's it!
While some players think thousands of item requests are fine and dandy, there's a large amount of us that want something more... interactive. Cafe World has its Catering Orders, Mafia Wars has its Secret Missions and FarmVille has its Co-Op Crafting Jobs yet none of them are integral to our progress in each game. They can easily be ignored in the wake of hundreds of crops, recipes and odd jobs to master. It's only FrontierVille, the major culprit, that doesn't feature something similar.
Secret Santa
With that being said, why not make collaboration as rich a source of XP and items as personal bests like Mastery? For instance, take the recent Headless Horseman Goals for Halloween in FrontierVille. Instead of each homestead having its very own Horseman (though, he did appear in friends' homesteads, which is a start) for pioneers to defeat with the "help" of friends, why not make the Horseman a collective enemy to defeat with a progress bar much like Cafe World's Catering Jobs or FarmVille Co-Ops?
Players would rally their friends to gather the required items to contribute to a collective achievement rather than a personal one, rewarding everyone involved with coins and rare items rather than the individual. Or if you're that attached to your rare items, these Quests could easily be repeatable with a randomized loot system and Mastery (I'm looking at you, Secret Missions). And what do you know, it's a brand new way to progress through your game that actually involves your friends working toward a larger goal.
Obviously, this is far from limited to holiday events and would require some creativity from the games' respective design teams to think up new ideas for collaborative missions that fit into each game's world (bandits in FrontierVille, anyone?). Not to mention that this type of Quest would be released way less frequently than what's possible with the current Quests. But if that's what it takes to keep players from calling these games names like "BegVille," I'm willing to wait. Are you?
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Thursday, January 5, 2012
Cafe World 7th Inning Snacks Catering Order: Everything you need to know
In honor of the upcoming Baseball season and Spring Training, Zynga has launched a baseball-themed Catering Order in Cafe World. This order is called "7th-Inning Snacks" and it will have you battering up our "corn dogs for a Spring Training party!"As usual, earning three stars on this order will reward you with a new, exclusive recipe that can only be unlocked through this method.
This new dish is the Ballpark Meal, which consists of some candy, a soda, and a hot dog, ready to eat at the big game. To see all of the steps required to finish this cafe order (there are four dishes to be cooked and two items to collect), meet us behind the break.
Once you start this mission, you'll need to go to work cooking four different dishes - Corndogs (a one-hour dish) a whopping 525 times, Philly Cheesesteaks (an 18-hour dish) 175 times, Rackasaurus Ribs (a 10-hour dish) 100 times, and Mystical Pizza (an 11-hour dish) 75 times. No, that isn't a typo concerning the Corndogs - you will really have to cook that single dish a whopping 525 times.
You'll be able to bring up to 12 of your friends into the catering job with you, for a total Catering Crew of 13 players. Hopefully, some of those players are fairly high level, so they have the amount of stoves necessary to crank out that many Corndogs within such a short amount of time. While you're waiting for your many, many dishes to cook, you can go about the process of collecting the two collectibles in this order: 8 Baseball Caps and 8 Baseball Mitts.
As usual, you'll earn these items by clicking on the "Ask" button and then sending individual gift requests to those friends that you think would be most willing to respond.
Luckily, as this Catering Order is quite complex, you have a longer initial time limit for the three-star rating at five full days, rather than just three. If you can manage to complete these six steps in that time, you'll receive 15 Catering Points, 7,500 Cafe Points, 200,000 coins and the Ballpark Meal recipe to cook in your cafe.
If you can finish the job in less than a week, you'll receive the two-star rating, 10 Catering Points, 5,000 Cafe Points, and 125,000 coins. Finally, if you finish at any time after the first week, you'll receive a single star, 5 Catering Points, 3,000 Cafe Points and 75,000 coins. Keep in mind that both the two and one-star ratings don't come with the free recipe, so if you need to use Cafe Cash to complete this order on time, whether or not you want the free recipe will be something to keep in mind.
As usual, you can skip any of these tasks with varying amounts of Cafe Cash (ranging from 30-36 Cafe Cash for each dish), and with the huge requirement of Corndogs, it would be totally understanding if some decided to go that route. Either way, we wish you luck if you attempt to finish this job in time - you'll likely need it.
What do you think of this complicated Catering Order? Is requiring 525 servings of a dish simply too much to ask?
This new dish is the Ballpark Meal, which consists of some candy, a soda, and a hot dog, ready to eat at the big game. To see all of the steps required to finish this cafe order (there are four dishes to be cooked and two items to collect), meet us behind the break.
Once you start this mission, you'll need to go to work cooking four different dishes - Corndogs (a one-hour dish) a whopping 525 times, Philly Cheesesteaks (an 18-hour dish) 175 times, Rackasaurus Ribs (a 10-hour dish) 100 times, and Mystical Pizza (an 11-hour dish) 75 times. No, that isn't a typo concerning the Corndogs - you will really have to cook that single dish a whopping 525 times.
You'll be able to bring up to 12 of your friends into the catering job with you, for a total Catering Crew of 13 players. Hopefully, some of those players are fairly high level, so they have the amount of stoves necessary to crank out that many Corndogs within such a short amount of time. While you're waiting for your many, many dishes to cook, you can go about the process of collecting the two collectibles in this order: 8 Baseball Caps and 8 Baseball Mitts.
As usual, you'll earn these items by clicking on the "Ask" button and then sending individual gift requests to those friends that you think would be most willing to respond.
Luckily, as this Catering Order is quite complex, you have a longer initial time limit for the three-star rating at five full days, rather than just three. If you can manage to complete these six steps in that time, you'll receive 15 Catering Points, 7,500 Cafe Points, 200,000 coins and the Ballpark Meal recipe to cook in your cafe.
If you can finish the job in less than a week, you'll receive the two-star rating, 10 Catering Points, 5,000 Cafe Points, and 125,000 coins. Finally, if you finish at any time after the first week, you'll receive a single star, 5 Catering Points, 3,000 Cafe Points and 75,000 coins. Keep in mind that both the two and one-star ratings don't come with the free recipe, so if you need to use Cafe Cash to complete this order on time, whether or not you want the free recipe will be something to keep in mind.
As usual, you can skip any of these tasks with varying amounts of Cafe Cash (ranging from 30-36 Cafe Cash for each dish), and with the huge requirement of Corndogs, it would be totally understanding if some decided to go that route. Either way, we wish you luck if you attempt to finish this job in time - you'll likely need it.
What do you think of this complicated Catering Order? Is requiring 525 servings of a dish simply too much to ask?
Sunday, October 2, 2011
Cafe World Farmers Insurance promotion comes with Professor Burke Statue
If anything, the folks at Zynga definitely know how to setup a good cross-promotion. After Capital One recently set up shop in a slew of Zynga's games (and practically took over FarmVille), we now see a new promotion launching in Cafe World with another company: Farmers Insurance (remember, we were told that Farmers would be making an appearance in the game back in June). If you watch a lot of TV, you might recognize this promotion's mascot of sorts - Professor Burke - from recent Farmers Insurance commercials.
Now, Professor Burke has come to your cafe as a character and as a statue, plated in gold. This "Professor Burke Statue" has a limited time of effectiveness, but will "insure" your cafe, granting you spoil protection on all of the dishes you cook from now until October 2. Luckily, the statue is free, and it doesn't require any "building" to gain its effect. You can either simply place the statue from the in-game pop-up that appears, or you can head into the game's build menu manually to drag your free statue out and into your cafe.
If there's one thing to remember about this, it isn't that the statue itself comes with a time limit that can be turned on and off depending on when you place it in your cafe; rather, it's a case where you'll want to place it in your cafe as soon as possible as the overall countdown timer ticks down until October 2. If the Farmers Insurance promotion grows in Cafe World, we'll make sure to let you know.
Would you have liked the Professor Burke Statue to have another effect, rather than wither protection? Or, will you take advantage of this opportunity to cook some quickly cooking dishes while you're busy doing other things since they won't spoil? Sound off in the comments.
Now, Professor Burke has come to your cafe as a character and as a statue, plated in gold. This "Professor Burke Statue" has a limited time of effectiveness, but will "insure" your cafe, granting you spoil protection on all of the dishes you cook from now until October 2. Luckily, the statue is free, and it doesn't require any "building" to gain its effect. You can either simply place the statue from the in-game pop-up that appears, or you can head into the game's build menu manually to drag your free statue out and into your cafe.
If there's one thing to remember about this, it isn't that the statue itself comes with a time limit that can be turned on and off depending on when you place it in your cafe; rather, it's a case where you'll want to place it in your cafe as soon as possible as the overall countdown timer ticks down until October 2. If the Farmers Insurance promotion grows in Cafe World, we'll make sure to let you know.
Would you have liked the Professor Burke Statue to have another effect, rather than wither protection? Or, will you take advantage of this opportunity to cook some quickly cooking dishes while you're busy doing other things since they won't spoil? Sound off in the comments.
Tuesday, September 27, 2011
Cafe World High Tea Party Catering Order: Everything you need to know
Last week, we brought you a rundown of the British section of festivities taking place in Cafe World as part of the game's two-year-anniversary event. At the time, something was always missing from that equation (the catering order), but now, the Catering Order has officially been launched. Are you ready for high tea?
The High Tea Party catering order has a three day time limit, and isn't exactly easy. You'll be required to serve Yorkshire Pudding 500 times, Shepherd's Pie 30 times and Bangers and Mash 120 times. Do those recipes look familiar? They should, as they're part of the prize list that can be earned by completing the Winston's Royals goals in the game. However, you'll need to complete these goals multiple times to unlock all of the prizes associated with this event, so I can only imagine just how few chefs actually have all three of these dishes available to cook/serve. Luckily, you can bring 18 of your friends in on this order with you, so hopefully a few of them can take care of most of (if not all of) the cooking for you. Just remember to say thank you with free gifts!
On top of all of this, you'll need to collect 12 Fancy Hats and 12 Food Trays by sending out individual request to friends. If you can complete all of these tasks in under three days' time, you'll receive the three-star rating, 12 Catering Points, 3,200 Cafe Points, 70,000 coins and the 2-Year Anniversary cake recipe.
Unfortunately, you must finish in under three days in order to walk away with this new recipe. If you can't manage to do that, but still finish within five days (I have to admit that still sounds like it would be hard), you'll receive two stars, 8 Catering Points, 2,300 Cafe Points and 50,000 coins. Finally, if you finish at any point after the fifth day, you'll receive just a single star, 4 Catering Points, 1,400 Cafe Points and 30,000 coins.
As an extra bonus (since this catering order goes along with the two-year-anniversary event), if you can finish with three stars, you'll also walk away with 10,000 free Travel Passes, which are used to enter yourself (automatically) into contests for in-game prizes like stoves, but also real world trips around the world! Good luck to all those who enter, along with all those who tackle this High Tea Party catering order itself.
What do you think of this High Tea Party order? Have you unlocked all three of these dishes in your own cookbook, or are you being forced to rely on your friends to finish this one in time? Sound off in the comments.
The High Tea Party catering order has a three day time limit, and isn't exactly easy. You'll be required to serve Yorkshire Pudding 500 times, Shepherd's Pie 30 times and Bangers and Mash 120 times. Do those recipes look familiar? They should, as they're part of the prize list that can be earned by completing the Winston's Royals goals in the game. However, you'll need to complete these goals multiple times to unlock all of the prizes associated with this event, so I can only imagine just how few chefs actually have all three of these dishes available to cook/serve. Luckily, you can bring 18 of your friends in on this order with you, so hopefully a few of them can take care of most of (if not all of) the cooking for you. Just remember to say thank you with free gifts!
On top of all of this, you'll need to collect 12 Fancy Hats and 12 Food Trays by sending out individual request to friends. If you can complete all of these tasks in under three days' time, you'll receive the three-star rating, 12 Catering Points, 3,200 Cafe Points, 70,000 coins and the 2-Year Anniversary cake recipe.
Unfortunately, you must finish in under three days in order to walk away with this new recipe. If you can't manage to do that, but still finish within five days (I have to admit that still sounds like it would be hard), you'll receive two stars, 8 Catering Points, 2,300 Cafe Points and 50,000 coins. Finally, if you finish at any point after the fifth day, you'll receive just a single star, 4 Catering Points, 1,400 Cafe Points and 30,000 coins.
As an extra bonus (since this catering order goes along with the two-year-anniversary event), if you can finish with three stars, you'll also walk away with 10,000 free Travel Passes, which are used to enter yourself (automatically) into contests for in-game prizes like stoves, but also real world trips around the world! Good luck to all those who enter, along with all those who tackle this High Tea Party catering order itself.
What do you think of this High Tea Party order? Have you unlocked all three of these dishes in your own cookbook, or are you being forced to rely on your friends to finish this one in time? Sound off in the comments.
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