mafia wars italy cooked book
If there's one thing that's likely to stand in your way of making progress in Mafia Wars, it's those darn consumable items required to complete jobs and defeat bosses. Just when you thought you were done with hunting down consumables, Mafia Wars Italy arrives and everyone's been on the hunt for severed pinkies and other new consumable items to get the job done.
You'll need Cooked Books to complete the 'Snag a Lucrative Disposal Contract' job in Mafia Wars Italy Region 5 Napoli.
mafia wars cooked book
You'll need a total of 89 Mafia Wars Cooked Books to master all four levels of the 'Snag a Lucrative Disposal Contract' job. That breaks down into the following per mastery level:
Bronze : 13 Cooked Books needed
Silver : 17 Cooked Books needed
Gold : 25 Cooked Books needed
Ruby : 34 Cooked Books needed
Mafia Wars Cooked Books are not available as gifts and cannot be traded. There are two ways to find this significant item:
1. Complete the 'Blackmail A Track Official' job in Region 4: Palermo.
2. Complete the 'Interrogate a Lackey' job in Region 4: Palermo.
Friday, February 3, 2012
AM Linkage: Jack Black rocks Blizzcon, Facebook privacy breech fallout
Jack Black and Tenacious D rock out at Blizzcon 2010 (video) [VentureBeat]
It's Not Just Facebook: MySpace Transmitted Personal Data [Mashable]
Understanding what Facebook apps really know (FAQ) [Cnet]
Creating stronger privacy controls inside Google [Official Google Blog]
Apple to Invest in Facebook? Facebook says "No" [TNW]
It's Not Just Facebook: MySpace Transmitted Personal Data [Mashable]
Understanding what Facebook apps really know (FAQ) [Cnet]
Creating stronger privacy controls inside Google [Official Google Blog]
Apple to Invest in Facebook? Facebook says "No" [TNW]
Mafia Wars Italy Hidden Charges: Where to look for them
mafia wars italy hidden charges
If there's one thing that's likely to stand in your way of making progress in Mafia Wars, it's those darn consumable items required to complete jobs and defeat bosses. Just when you thought you were done with hunting down consumables, Mafia Wars Italy arrives and everyone's been on the hunt for severed pinkies and other new consumable items to get the job done.
Depending on your path, you'll need Hidden Charges to complete the 'Support Your Local Hooligan Firm' or the 'Blow Up a Police Station' jobs in Mafia Wars Italy Region 5: Napoli.
mafia wars italy hidden charges
You'll need a total of 112 Hidden Charges to master all four levels of the 'Support Your Local Hooligan Firm' job. That breaks down into the following per mastery level:
Bronze : 17 Hidden Charges needed
Silver : 20 Hidden Charges needed
Gold : 25 Hidden Charges needed
Ruby : 50 Hidden Charges needed
The 'Blow Up a Police Station' job requires a total of 91 Hidden Charges:
Bronze : 15 Hidden Charges needed
Silver : 17 Hidden Charges needed
Gold : 25 Hidden Charges needed
Ruby : 34 Hidden Charges needed
Hidden Charges are not available as gifts and cannot be traded. There is only one way to find these missing explosive devices:
1. Complete the 'Snag a Lucrative Disposal Contract' job in Region 5: Napoli.
If there's one thing that's likely to stand in your way of making progress in Mafia Wars, it's those darn consumable items required to complete jobs and defeat bosses. Just when you thought you were done with hunting down consumables, Mafia Wars Italy arrives and everyone's been on the hunt for severed pinkies and other new consumable items to get the job done.
Depending on your path, you'll need Hidden Charges to complete the 'Support Your Local Hooligan Firm' or the 'Blow Up a Police Station' jobs in Mafia Wars Italy Region 5: Napoli.
mafia wars italy hidden charges
You'll need a total of 112 Hidden Charges to master all four levels of the 'Support Your Local Hooligan Firm' job. That breaks down into the following per mastery level:
Bronze : 17 Hidden Charges needed
Silver : 20 Hidden Charges needed
Gold : 25 Hidden Charges needed
Ruby : 50 Hidden Charges needed
The 'Blow Up a Police Station' job requires a total of 91 Hidden Charges:
Bronze : 15 Hidden Charges needed
Silver : 17 Hidden Charges needed
Gold : 25 Hidden Charges needed
Ruby : 34 Hidden Charges needed
Hidden Charges are not available as gifts and cannot be traded. There is only one way to find these missing explosive devices:
1. Complete the 'Snag a Lucrative Disposal Contract' job in Region 5: Napoli.
ESPNU College Town enjoys South District and balancing from recent update
ESPNU Venues
If this most recent update to ESPNU College Town is any indication, the folks at Playdom are listening. Based on player feedback, the studio has changed the event timers to all sporting events so that they all complete in the same time regardless of division--their only differences now are the payout between Divisions (Division I events will always pay most) and the event timers for each different sport. According to a forum post accompanying the update, Playdom plans to release shorter events soon to give players more options.
Finally, the team has made Entertainment venues like the recent Windows 7 Tech Lab put out double the cash, making these buildings much more useful. Most importantly, there is now a third district to expand into: the South district. However, this will be invisible to you if you're below Level 12. Oh, and Playdom also fixed the friend request system so that it actually works, but who needs those?
If this most recent update to ESPNU College Town is any indication, the folks at Playdom are listening. Based on player feedback, the studio has changed the event timers to all sporting events so that they all complete in the same time regardless of division--their only differences now are the payout between Divisions (Division I events will always pay most) and the event timers for each different sport. According to a forum post accompanying the update, Playdom plans to release shorter events soon to give players more options.
Finally, the team has made Entertainment venues like the recent Windows 7 Tech Lab put out double the cash, making these buildings much more useful. Most importantly, there is now a third district to expand into: the South district. However, this will be invisible to you if you're below Level 12. Oh, and Playdom also fixed the friend request system so that it actually works, but who needs those?
Thursday, February 2, 2012
FrontierVille Sixth Kid Goals: Everything you need to know
FrontierVille Babies
The time has finally come in FrontierVille. You've been through five pregnancies before, so this should be nothing, right? Wrong. This just might be the most difficult in the game to date, and it's purely due to what it requires. Or should we say how much it requires. We'd say that we had some hot tips for you to accomplish this Goal series, but this is truly a battle of wits and determination. Though, we did try making the requirements that require a bit more sleuthing, so to speak, easier to find. So, enjoy all four missions in this series in one spot for your enjoyment reference.
LoomNot Again?!?:
-Get 50 Baby Names (request from friends)
-Have 700 Cloth (Visit lots of friends. Never stop, actually)
-Harvest 250 Cabbage
A Tisket, a Tasket!:
-Have one Basket (collect from the Inn at random)
-Have one Purple Button (collect from the Tailor Shop at random)
-Buy two Seven-Course Meals from the Market
Candy is Dandy!:
-Have one Apricot Candy (collect from harvesting Apricot Trees)
-Have 1,500 Wood (Now, this is just getting ridiculous.)
-Get 40 Baby Clothes (request from friends)
The Blessed Event!:
-Accept Help from 25 Neighbors (We hear begging works sometimes.)
-Have five Cribs inside the Barn (All that Wood should prove useful.)
-Purchase a Loom at the Market (pictured)
Finish all four missions and your sixth and (tentatively) final kid will be brought into the world. We imagine that only the most hardcore of you are this far in the game--believe us, that is OK. Just don't expect any content for some time considering we all have General Stores to expand and new employees to hire. Though, there is a lot of scuttlebutt going around about some Gold Rush being on the way at some point.
The time has finally come in FrontierVille. You've been through five pregnancies before, so this should be nothing, right? Wrong. This just might be the most difficult in the game to date, and it's purely due to what it requires. Or should we say how much it requires. We'd say that we had some hot tips for you to accomplish this Goal series, but this is truly a battle of wits and determination. Though, we did try making the requirements that require a bit more sleuthing, so to speak, easier to find. So, enjoy all four missions in this series in one spot for your enjoyment reference.
LoomNot Again?!?:
-Get 50 Baby Names (request from friends)
-Have 700 Cloth (Visit lots of friends. Never stop, actually)
-Harvest 250 Cabbage
A Tisket, a Tasket!:
-Have one Basket (collect from the Inn at random)
-Have one Purple Button (collect from the Tailor Shop at random)
-Buy two Seven-Course Meals from the Market
Candy is Dandy!:
-Have one Apricot Candy (collect from harvesting Apricot Trees)
-Have 1,500 Wood (Now, this is just getting ridiculous.)
-Get 40 Baby Clothes (request from friends)
The Blessed Event!:
-Accept Help from 25 Neighbors (We hear begging works sometimes.)
-Have five Cribs inside the Barn (All that Wood should prove useful.)
-Purchase a Loom at the Market (pictured)
Finish all four missions and your sixth and (tentatively) final kid will be brought into the world. We imagine that only the most hardcore of you are this far in the game--believe us, that is OK. Just don't expect any content for some time considering we all have General Stores to expand and new employees to hire. Though, there is a lot of scuttlebutt going around about some Gold Rush being on the way at some point.
Treasure Isle Fishing: Everything You Need to Know
Treasure Isle fishing
Players can now fish for energy in Treasure Isle, and each fish represents different amounts of energy that you can earn. At a glance, this sounds awesome, since energy is something players are always short on, but here comes the bad news -- in order to fish, you need the following:
Be at Level 7.
Spend 3,500 Coins for the Strong Fishing Pole.
12 Energy for each time you fish.
Pay between 625 Coins to 25 Island Cash for batches of fishing bait.
You need to be at Level 7 because if you're not, you can't buy the Strong Fishing Pole from the store and you won't be able to receive fish as gifts. Right now, there are 4 kinds of bait in the game (though luckily, the game starts you off with 3 of each kind, so you get a dozen free bait to begin):
Treasure Isle new raised bait prices
Basic Bait needed for Muddy Waters; costs 6,250 Coins for a batch of 25.
Good Bait needed for Stony Waters; 25,000 Coins for a batch of 25.
Special Bait needed for Lush Waters; 9 Island Cash for a batch of 5.
Magic Bait needed for Rainbow Waters; 25 Island Cash for a batch of 5.
Treasure Isle Muddy Waters
Different fish appear in different kinds of environments, and you're going to begin with Muddy Waters. These look like little puddles in the ocean around your island, and they have a time limit on them. Muddy Waters lasts for an hour and a half before it disappears and is replaced by a different puddle, such as Rainbow Waters, which lasts for a day. Note that you can also fish on your friends' islands, and you'll want to too, because they'll likely have different environments than you. This means you won't have to wait out the time limits on your own island to get a different type of water to fish in.
Treasure Isle fish in storage
Here's a list of fish we've found so far, the amounts of energy they give off, and how long you've got 'til they go bad:
The Big One - 250 Energy - Never expires!
Swordfish - 100 Energy - 2 days
Yellowfin Tuna - 60 Energy - 2 days
Catfish - 30 Energy - 2 days
Salmon - 22 Energy - 2 days
Mahi Mahi - 19 Energy - 2 days
Sea Bass - 16 Energy - 3 days
Red Snapper - 13 Energy - 3 days
Rainbow Trout - 10 Energy - 3 days
Sardine - 7 Energy - 3 days
Anchovy - 4 Energy - 3 days
Each of these fish also comes with a mastery bar. Each mastery bar lets you know how many of each fish you've caught, the rarity of the fish, and in what environments you can find the fish.
Treasure Isle Yellowfin Tuna
Treasure Isle Catfish Mastery Bar
Treasure Isle Salmon Mastery Bar
Treasure Isle Mahi Mahi mastery
Treasure Isle Sea Bass mastery
Treasure Isle Red Snapper Mastery Bar
Treasure Isle Rainbow Trout Mastery Bar
Treasure Isle Sardine Mastery Bar
Treasure Isle Anchovy Mastery Bar
You will also reel in items that aren't fish. There's Sunken Treasure, for example, which lets you choose one of three different items, but the choices are completely random.
Treasure Isle Sunken Treasure
Item collections -- such as Bottom of the Sea Junk, Marine Plants, and The Petite Fish Lady -- will also pop-up while you're fishing, and like the ones from treasure-hunting, mastering these collections will get you free stuff :
Treasure Isle Bottom of the Sea Junk
Bottom of the Sea Junk Mastery Rewards
Mastery Level 1: Bananas (10 Energy)
Mastery Level 2: Mangoes (15 Energy)
Mastery Level 3: Pineapples (25 Energy)
Mastery Level 4: Dragonfruit (45 Energy)
Treasure Isle Marine Plants
Treasure Isle The Petite Fish Lady
Verdict: Based on everything here, it's easy to tell that Zynga put a lot of thought into setting this up. And even though there's no finesse involved in the fishing, since all you do is click one spot over and over again, this still remains pretty fun due to the variety and randomness of the item drops.
But it's obvious that fishing costs a lot of energy -- more energy than it takes to go treasure-hunting. And lastly, most the fish can expire if you leave them in storage for too long, in the same way that the fruits do. What would be nice is if there was an option to put the fish in cold storage.
Players can now fish for energy in Treasure Isle, and each fish represents different amounts of energy that you can earn. At a glance, this sounds awesome, since energy is something players are always short on, but here comes the bad news -- in order to fish, you need the following:
Be at Level 7.
Spend 3,500 Coins for the Strong Fishing Pole.
12 Energy for each time you fish.
Pay between 625 Coins to 25 Island Cash for batches of fishing bait.
You need to be at Level 7 because if you're not, you can't buy the Strong Fishing Pole from the store and you won't be able to receive fish as gifts. Right now, there are 4 kinds of bait in the game (though luckily, the game starts you off with 3 of each kind, so you get a dozen free bait to begin):
Treasure Isle new raised bait prices
Basic Bait needed for Muddy Waters; costs 6,250 Coins for a batch of 25.
Good Bait needed for Stony Waters; 25,000 Coins for a batch of 25.
Special Bait needed for Lush Waters; 9 Island Cash for a batch of 5.
Magic Bait needed for Rainbow Waters; 25 Island Cash for a batch of 5.
Treasure Isle Muddy Waters
Different fish appear in different kinds of environments, and you're going to begin with Muddy Waters. These look like little puddles in the ocean around your island, and they have a time limit on them. Muddy Waters lasts for an hour and a half before it disappears and is replaced by a different puddle, such as Rainbow Waters, which lasts for a day. Note that you can also fish on your friends' islands, and you'll want to too, because they'll likely have different environments than you. This means you won't have to wait out the time limits on your own island to get a different type of water to fish in.
Treasure Isle fish in storage
Here's a list of fish we've found so far, the amounts of energy they give off, and how long you've got 'til they go bad:
The Big One - 250 Energy - Never expires!
Swordfish - 100 Energy - 2 days
Yellowfin Tuna - 60 Energy - 2 days
Catfish - 30 Energy - 2 days
Salmon - 22 Energy - 2 days
Mahi Mahi - 19 Energy - 2 days
Sea Bass - 16 Energy - 3 days
Red Snapper - 13 Energy - 3 days
Rainbow Trout - 10 Energy - 3 days
Sardine - 7 Energy - 3 days
Anchovy - 4 Energy - 3 days
Each of these fish also comes with a mastery bar. Each mastery bar lets you know how many of each fish you've caught, the rarity of the fish, and in what environments you can find the fish.
Treasure Isle Yellowfin Tuna
Treasure Isle Catfish Mastery Bar
Treasure Isle Salmon Mastery Bar
Treasure Isle Mahi Mahi mastery
Treasure Isle Sea Bass mastery
Treasure Isle Red Snapper Mastery Bar
Treasure Isle Rainbow Trout Mastery Bar
Treasure Isle Sardine Mastery Bar
Treasure Isle Anchovy Mastery Bar
You will also reel in items that aren't fish. There's Sunken Treasure, for example, which lets you choose one of three different items, but the choices are completely random.
Treasure Isle Sunken Treasure
Item collections -- such as Bottom of the Sea Junk, Marine Plants, and The Petite Fish Lady -- will also pop-up while you're fishing, and like the ones from treasure-hunting, mastering these collections will get you free stuff :
Treasure Isle Bottom of the Sea Junk
Bottom of the Sea Junk Mastery Rewards
Mastery Level 1: Bananas (10 Energy)
Mastery Level 2: Mangoes (15 Energy)
Mastery Level 3: Pineapples (25 Energy)
Mastery Level 4: Dragonfruit (45 Energy)
Treasure Isle Marine Plants
Treasure Isle The Petite Fish Lady
Verdict: Based on everything here, it's easy to tell that Zynga put a lot of thought into setting this up. And even though there's no finesse involved in the fishing, since all you do is click one spot over and over again, this still remains pretty fun due to the variety and randomness of the item drops.
But it's obvious that fishing costs a lot of energy -- more energy than it takes to go treasure-hunting. And lastly, most the fish can expire if you leave them in storage for too long, in the same way that the fruits do. What would be nice is if there was an option to put the fish in cold storage.
Labels:
Basic Bait,
BasicBait,
bottom of the sea junk,
BottomOfTheSeaJunk,
fishing,
Good Bait,
magic bait,
Special Bait,
strong fishing pole,
StrongFishingPole,
treasure isle,
TreasureIsle,
zynga
Mafia Wars cited as inspiration for new Shenmue social game
As much as serious gamers like to brush off Facebook games like FarmVille and Mafia Wars -- usually dismissing them with a wave of the hand, saying 'they're not really games," -- the hard truth is that these so-called 'un-games' are having a major impact on the traditional video game space.
Aside from games like Madden, Assassin's Creed and Dragon Age making the jump to Facebook, Yu Suzuki, the creator of classic video games such as Space Harrier, Outrun, Virtua Fighter and the Shenmue series, says he decided to create a socialized version of Shenmue -- called Shenmue City -- after playing Zynga's text-based role-playing game Mafia Wars on Facebook.
Suzuki says he made the game because he wanted to revisit the world of Shenmue without the monumental investment required to make a full-fledged Shenmue game. Keeping in mind that Suzuki spent $70 million on the original Shenmue for Dreamcast (which was a disappointment sales-wise) it's understandable -- and enlightened even -- that this same guy was willing to create an extension of the franchise without the big budget. And, it's clear that many other developers have been toying with the same idea.
From a larger perspective, we're clearly seeing the beginning of what could be possible with big brands -- household names and otherwise -- on Facebook. And it all points toward what analysts and industry insiders have been saying for the past six months -- we're gearing up for a brand Blitzkrieg on Facebook in 2011. Stay tuned.
Aside from games like Madden, Assassin's Creed and Dragon Age making the jump to Facebook, Yu Suzuki, the creator of classic video games such as Space Harrier, Outrun, Virtua Fighter and the Shenmue series, says he decided to create a socialized version of Shenmue -- called Shenmue City -- after playing Zynga's text-based role-playing game Mafia Wars on Facebook.
Suzuki says he made the game because he wanted to revisit the world of Shenmue without the monumental investment required to make a full-fledged Shenmue game. Keeping in mind that Suzuki spent $70 million on the original Shenmue for Dreamcast (which was a disappointment sales-wise) it's understandable -- and enlightened even -- that this same guy was willing to create an extension of the franchise without the big budget. And, it's clear that many other developers have been toying with the same idea.
From a larger perspective, we're clearly seeing the beginning of what could be possible with big brands -- household names and otherwise -- on Facebook. And it all points toward what analysts and industry insiders have been saying for the past six months -- we're gearing up for a brand Blitzkrieg on Facebook in 2011. Stay tuned.
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